diff options
author | Ton Roosendaal <ton@blender.org> | 2006-02-12 23:21:08 +0300 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2006-02-12 23:21:08 +0300 |
commit | f4dc04ecbf89f48855187abfb66aeaee03b7d7c4 (patch) | |
tree | fe41cb2da9ffb322cd43a01bf38dd4de1f789533 /source/blender/render/intern/include/zbuf.h | |
parent | ed2543866c01a6d45b870627555f1e98c0f02447 (diff) |
Work on shadowbuffer system... right now only new filtertypes for
sampling have been activated for UI. Check the pictures here:
http://www.blender.org/bf/filters/index2.html
I also did do tests with anti-aliased shadowbuffers:
http://www.blender.org/bf/filters/index3.html
But this needs more thinking over still...
Diffstat (limited to 'source/blender/render/intern/include/zbuf.h')
-rw-r--r-- | source/blender/render/intern/include/zbuf.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/intern/include/zbuf.h b/source/blender/render/intern/include/zbuf.h index 3a9a9113fe2..1ec682c2162 100644 --- a/source/blender/render/intern/include/zbuf.h +++ b/source/blender/render/intern/include/zbuf.h @@ -47,7 +47,7 @@ void projectverto(float *v1, float winmat[][4], float *adr); int testclip(float *v); void set_part_zbuf_clipflag(struct RenderPart *pa); -void zbuffer_shadow(struct Render *re, struct LampRen *lar, int *rectz, int size); +void zbuffer_shadow(struct Render *re, struct LampRen *lar, int *rectz, int size, float jitx, float jity); void zbuffer_solid(struct RenderPart *pa, unsigned int layer, short layflag); void zbuffer_transp_shade(struct RenderPart *pa, struct RenderLayer *rl, float *pass); void convert_zbuf_to_distbuf(struct RenderPart *pa, struct RenderLayer *rl); |