diff options
author | Ton Roosendaal <ton@blender.org> | 2006-12-05 19:43:01 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2006-12-05 19:43:01 +0300 |
commit | 3177c4f69fcb53c2aad744ee951ea60d98a77c86 (patch) | |
tree | 01faa369202dce47cde8bca2f1c0c3c06c8bab0c /source/blender/render/intern/include/zbuf.h | |
parent | 246ab11255a4f5a3a2f024ef708b6807a5f63317 (diff) |
Next stage of RenderPipe refactor: now everything within the pixel was
tackled.
Resulting features:
- render passes
- new pass: Object Index, for masking
- sub-sample alpha masks
Docs:
http://mediawiki.blender.org/index.php/BlenderDev/RenderPipeline
http://www.blender3d.org/cms/Render_Passes.829.0.html
http://www.blender3d.org/cms/New_Render_features.774.0.html
Note that these changes might mean things to not render fully identical...
For the next days a lot of testing is needed!
Diffstat (limited to 'source/blender/render/intern/include/zbuf.h')
-rw-r--r-- | source/blender/render/intern/include/zbuf.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/intern/include/zbuf.h b/source/blender/render/intern/include/zbuf.h index 993ca711a18..c308ae25bce 100644 --- a/source/blender/render/intern/include/zbuf.h +++ b/source/blender/render/intern/include/zbuf.h @@ -49,7 +49,7 @@ int testclip(float *v); void set_part_zbuf_clipflag(struct RenderPart *pa); void zbuffer_shadow(struct Render *re, struct LampRen *lar, int *rectz, int size, float jitx, float jity); void zbuffer_solid(struct RenderPart *pa, unsigned int layer, short layflag); -void zbuffer_transp_shade(struct RenderPart *pa, struct RenderLayer *rl, float *pass); +unsigned short *zbuffer_transp_shade(struct RenderPart *pa, struct RenderLayer *rl, float *pass); void convert_zbuf_to_distbuf(struct RenderPart *pa, struct RenderLayer *rl); typedef struct APixstr { |