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authorCampbell Barton <ideasman42@gmail.com>2012-02-29 19:00:37 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-02-29 19:00:37 +0400
commit7cc206ddca5fd240f87210d6dfb311c81ca4ac65 (patch)
treea4dfc6d6dd1a21c9016390d339855a19d16ee335 /source/blender/render/intern/include
parent0cec655b290b1151087b86c37cc1f51b7d58f261 (diff)
Code Cleanup: remove non existing function declarations.
added some missing functions too - which are not used yep but should be there for api completeness. * CDDM_set_mloop * CDDM_set_mpoly * BLI_mempool_count
Diffstat (limited to 'source/blender/render/intern/include')
-rw-r--r--source/blender/render/intern/include/initrender.h2
-rw-r--r--source/blender/render/intern/include/pixelblending.h8
-rw-r--r--source/blender/render/intern/include/rendercore.h3
-rw-r--r--source/blender/render/intern/include/renderdatabase.h2
-rw-r--r--source/blender/render/intern/include/shading.h1
-rw-r--r--source/blender/render/intern/include/strand.h9
-rw-r--r--source/blender/render/intern/include/texture_ocean.h2
-rw-r--r--source/blender/render/intern/include/voxeldata.h4
8 files changed, 1 insertions, 30 deletions
diff --git a/source/blender/render/intern/include/initrender.h b/source/blender/render/intern/include/initrender.h
index e4fb338771e..d206b157948 100644
--- a/source/blender/render/intern/include/initrender.h
+++ b/source/blender/render/intern/include/initrender.h
@@ -43,8 +43,6 @@ struct Object;
void free_sample_tables(Render *re);
void make_sample_tables(Render *re);
-void render_scene_set_window(Render *re, struct Object *camera, int blursample);
-
void initparts(Render *re);
void freeparts(Render *re);
diff --git a/source/blender/render/intern/include/pixelblending.h b/source/blender/render/intern/include/pixelblending.h
index aa2698716e9..16d67fb95fe 100644
--- a/source/blender/render/intern/include/pixelblending.h
+++ b/source/blender/render/intern/include/pixelblending.h
@@ -62,12 +62,4 @@ void addalphaAddfacFloat(float *dest, float *source, char addfac);
*/
void addalphaAddFloat(float *dest, float *source);
-/**
- * Blend bron under doel, while doing gamma correction
- */
-void addalphaUnderGammaFloat(float *doel, float *bron);
-
-
-
#endif /* __PIXELBLENDING_H__ */
-
diff --git a/source/blender/render/intern/include/rendercore.h b/source/blender/render/intern/include/rendercore.h
index 496e2bb50a9..3585f243448 100644
--- a/source/blender/render/intern/include/rendercore.h
+++ b/source/blender/render/intern/include/rendercore.h
@@ -84,9 +84,6 @@ void calc_renderco_ortho(float co[3], float x, float y, int z);
int count_mask(unsigned short mask);
-void zbufshade(void);
-void zbufshadeDA(void); /* Delta Accum Pixel Struct */
-
void zbufshade_tile(struct RenderPart *pa);
void zbufshadeDA_tile(struct RenderPart *pa);
diff --git a/source/blender/render/intern/include/renderdatabase.h b/source/blender/render/intern/include/renderdatabase.h
index d11732f7da1..298fc3b49ac 100644
--- a/source/blender/render/intern/include/renderdatabase.h
+++ b/source/blender/render/intern/include/renderdatabase.h
@@ -88,7 +88,6 @@ void free_renderdata_tables(struct Render *re);
void free_renderdata_vertnodes(struct VertTableNode *vertnodes);
void free_renderdata_vlaknodes(struct VlakTableNode *vlaknodes);
-void set_normalflags(struct Render *re, struct ObjectRen *obr);
void project_renderdata(struct Render *re, void (*projectfunc)(const float *, float mat[][4], float *), int do_pano, float xoffs, int do_buckets);
int clip_render_object(float boundbox[][3], float *bounds, float mat[][4]);
@@ -105,7 +104,6 @@ struct StrandBuffer *RE_addStrandBuffer(struct ObjectRen *obr, int totvert);
struct ObjectRen *RE_addRenderObject(struct Render *re, struct Object *ob, struct Object *par, int index, int psysindex, int lay);
struct ObjectInstanceRen *RE_addRenderInstance(struct Render *re, struct ObjectRen *obr, struct Object *ob, struct Object *par, int index, int psysindex, float mat[][4], int lay);
void RE_makeRenderInstances(struct Render *re);
-void RE_instanceTransformNormal(struct ObjectInstanceRen *obi, float *nor, float *tnor);
float *RE_vertren_get_sticky(struct ObjectRen *obr, struct VertRen *ver, int verify);
float *RE_vertren_get_stress(struct ObjectRen *obr, struct VertRen *ver, int verify);
diff --git a/source/blender/render/intern/include/shading.h b/source/blender/render/intern/include/shading.h
index ded7139a2f4..558342a46ab 100644
--- a/source/blender/render/intern/include/shading.h
+++ b/source/blender/render/intern/include/shading.h
@@ -56,7 +56,6 @@ typedef struct ShadeSample {
/* also the node shader callback */
void shade_material_loop(struct ShadeInput *shi, struct ShadeResult *shr);
-void shade_volume_loop(struct ShadeInput *shi, struct ShadeResult *shr);
void shade_input_set_triangle_i(struct ShadeInput *shi, struct ObjectInstanceRen *obi, struct VlakRen *vlr, short i1, short i2, short i3);
void shade_input_set_triangle(struct ShadeInput *shi, volatile int obi, volatile int facenr, int normal_flip);
diff --git a/source/blender/render/intern/include/strand.h b/source/blender/render/intern/include/strand.h
index 4403f68c982..5094b646807 100644
--- a/source/blender/render/intern/include/strand.h
+++ b/source/blender/render/intern/include/strand.h
@@ -103,14 +103,5 @@ void strand_shade_cache_free(struct StrandShadeCache *cache);
void strand_shade_segment(struct Render *re, struct StrandShadeCache *cache, struct StrandSegment *sseg, struct ShadeSample *ssamp, float t, float s, int addpassflag);
void strand_shade_unref(struct StrandShadeCache *cache, struct StrandVert *svert);
-struct RenderBuckets *init_buckets(struct Render *re);
-void add_buckets_primitive(struct RenderBuckets *buckets, float *min, float *max, void *prim);
-void free_buckets(struct RenderBuckets *buckets);
-void project_hoco_to_bucket(struct RenderBuckets *buckets, float *hoco, float *bucketco);
-
-struct RenderPrimitiveIterator *init_primitive_iterator(struct Render *re, struct RenderBuckets *buckets, struct RenderPart *pa);
-void *next_primitive_iterator(struct RenderPrimitiveIterator *iter);
-void free_primitive_iterator(struct RenderPrimitiveIterator *iter);
-
#endif
diff --git a/source/blender/render/intern/include/texture_ocean.h b/source/blender/render/intern/include/texture_ocean.h
index b0a0647d115..7d4110aadf3 100644
--- a/source/blender/render/intern/include/texture_ocean.h
+++ b/source/blender/render/intern/include/texture_ocean.h
@@ -23,6 +23,4 @@
* ***** END GPL LICENSE BLOCK *****
*/
-void prepare_ocean_tex_modifier(struct OceanTex *ot);
-
int ocean_texture(struct Tex *tex, float *texvec, struct TexResult *texres);
diff --git a/source/blender/render/intern/include/voxeldata.h b/source/blender/render/intern/include/voxeldata.h
index 3d6280c5c28..63620331c85 100644
--- a/source/blender/render/intern/include/voxeldata.h
+++ b/source/blender/render/intern/include/voxeldata.h
@@ -29,7 +29,6 @@
* \ingroup render
*/
-
#ifndef __VOXELDATA_H__
#define __VOXELDATA_H__
@@ -44,7 +43,6 @@ typedef struct VoxelDataHeader
void cache_voxeldata(Tex *tex, int scene_frame);
void make_voxeldata(struct Render *re);
-void free_voxeldata(struct Render *re);
-int voxeldatatex(struct Tex *tex, const float texvec[3], struct TexResult *texres);
+int voxeldatatex(struct Tex *tex, const float texvec[3], struct TexResult *texres);
#endif /* __VOXELDATA_H__ */