diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-06-20 19:17:02 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-06-20 19:17:02 +0400 |
commit | 11014defdb8cf93fb339e2442a93fbc2525586fa (patch) | |
tree | 02cacd32e59d7252088b2ce23708af864be36320 /source/blender/render/intern/source/zbuf.c | |
parent | d27863733710ab23749b21755be245bc7a303f12 (diff) |
since render branch isnt planned to be merged now, enable strict warning flags for cmake and tag unused vars.
Diffstat (limited to 'source/blender/render/intern/source/zbuf.c')
-rw-r--r-- | source/blender/render/intern/source/zbuf.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c index 174b1378f67..98dbb796f5b 100644 --- a/source/blender/render/intern/source/zbuf.c +++ b/source/blender/render/intern/source/zbuf.c @@ -715,7 +715,7 @@ static void zbufline(ZSpan *zspan, int obi, int zvlnr, float *vec1, float *vec2) } } -static void zbufline_onlyZ(ZSpan *zspan, int obi, int zvlnr, float *vec1, float *vec2) +static void zbufline_onlyZ(ZSpan *zspan, int UNUSED(obi), int UNUSED(zvlnr), float *vec1, float *vec2) { int *rectz, *rectz1= NULL; int start, end, x, y, oldx, oldy, ofs; @@ -1287,7 +1287,7 @@ static void zbuffillGL4(ZSpan *zspan, int obi, int zvlnr, float *v1, float *v2, */ /* now: filling two Z values, the closest and 2nd closest */ -static void zbuffillGL_onlyZ(ZSpan *zspan, int obi, int zvlnr, float *v1, float *v2, float *v3, float *v4) +static void zbuffillGL_onlyZ(ZSpan *zspan, int UNUSED(obi), int UNUSED(zvlnr), float *v1, float *v2, float *v3, float *v4) { double zxd, zyd, zy0, zverg; float x0,y0,z0; @@ -3236,7 +3236,7 @@ static void copyto_abufz(RenderPart *pa, int *arectz, int *rectmask, int sample) * Do accumulation z buffering. */ -static int zbuffer_abuf(Render *re, RenderPart *pa, APixstr *APixbuf, ListBase *apsmbase, unsigned int lay, int negzmask, float winmat[][4], int winx, int winy, int samples, float (*jit)[2], float clipcrop, int shadow) +static int zbuffer_abuf(Render *re, RenderPart *pa, APixstr *APixbuf, ListBase *apsmbase, unsigned int lay, int negzmask, float winmat[][4], int winx, int winy, int samples, float (*jit)[2], float UNUSED(clipcrop), int shadow) { ZbufProjectCache cache[ZBUF_PROJECT_CACHE_SIZE]; ZSpan zspans[16], *zspan; /* MAX_OSA */ @@ -3692,7 +3692,7 @@ static int vergzvlak(const void *a1, const void *a2) return 0; } -static void shade_strand_samples(StrandShadeCache *cache, ShadeSample *ssamp, int x, int y, ZTranspRow *row, int addpassflag) +static void shade_strand_samples(StrandShadeCache *cache, ShadeSample *ssamp, int UNUSED(x), int UNUSED(y), ZTranspRow *row, int addpassflag) { StrandSegment sseg; StrandVert *svert; @@ -3941,7 +3941,7 @@ static void reset_sky_speedvectors(RenderPart *pa, RenderLayer *rl, float *rectf /* main render call to do the z-transparent layer */ /* returns a mask, only if a) transp rendered and b) solid was rendered */ -unsigned short *zbuffer_transp_shade(RenderPart *pa, RenderLayer *rl, float *pass, ListBase *psmlist) +unsigned short *zbuffer_transp_shade(RenderPart *pa, RenderLayer *rl, float *pass, ListBase *UNUSED(psmlist)) { RenderResult *rr= pa->result; ShadeSample ssamp; |