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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-11-10 23:43:45 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-11-10 23:43:45 +0300
commit37e4a311b0ad9da7177e50620efc3561e2dd7045 (patch)
tree8aea2cc851ab828ee040d601ed4c776283fd639a /source/blender/render/intern/source/zbuf.c
parent4617bb68ba4b1c5ab459673fffd98bf7203bb4f2 (diff)
Math Lib
* Convert all code to use new functions. * Branch maintainers may want to skip this commit, and run this conversion script instead, if they use a lot of math functions in new code: http://www.pasteall.org/9052/python
Diffstat (limited to 'source/blender/render/intern/source/zbuf.c')
-rw-r--r--source/blender/render/intern/source/zbuf.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c
index 6c1055ec9e0..a3a714553d2 100644
--- a/source/blender/render/intern/source/zbuf.c
+++ b/source/blender/render/intern/source/zbuf.c
@@ -37,7 +37,7 @@
#include <limits.h>
#include <string.h>
-#include "BLI_arithb.h"
+#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_jitter.h"
#include "BLI_threads.h"
@@ -1808,16 +1808,16 @@ void zbuf_make_winmat(Render *re, float winmat[][4])
float panomat[4][4];
if(re->r.mode & R_PANORAMA) {
- Mat4One(panomat);
+ unit_m4(panomat);
panomat[0][0]= re->panoco;
panomat[0][2]= re->panosi;
panomat[2][0]= -re->panosi;
panomat[2][2]= re->panoco;
- Mat4MulMat4(winmat, panomat, re->winmat);
+ mul_m4_m4m4(winmat, panomat, re->winmat);
}
else
- Mat4CpyMat4(winmat, re->winmat);
+ copy_m4_m4(winmat, re->winmat);
}
/* do zbuffering and clip, f1 f2 f3 are hocos, c1 c2 c3 are clipping flags */
@@ -2133,9 +2133,9 @@ void zbuffer_solid(RenderPart *pa, RenderLayer *rl, void(*fillfunc)(RenderPart*,
continue;
if(obi->flag & R_TRANSFORMED)
- Mat4MulMat4(obwinmat, obi->mat, winmat);
+ mul_m4_m4m4(obwinmat, obi->mat, winmat);
else
- Mat4CpyMat4(obwinmat, winmat);
+ copy_m4_m4(obwinmat, winmat);
if(clip_render_object(obi->obr->boundbox, bounds, obwinmat))
continue;
@@ -2312,9 +2312,9 @@ void zbuffer_shadow(Render *re, float winmat[][4], LampRen *lar, int *rectz, int
continue;
if(obi->flag & R_TRANSFORMED)
- Mat4MulMat4(obwinmat, obi->mat, winmat);
+ mul_m4_m4m4(obwinmat, obi->mat, winmat);
else
- Mat4CpyMat4(obwinmat, winmat);
+ copy_m4_m4(obwinmat, winmat);
if(clip_render_object(obi->obr->boundbox, NULL, obwinmat))
continue;
@@ -2551,9 +2551,9 @@ void zbuffer_sss(RenderPart *pa, unsigned int lay, void *handle, void (*func)(vo
continue;
if(obi->flag & R_TRANSFORMED)
- Mat4MulMat4(obwinmat, obi->mat, winmat);
+ mul_m4_m4m4(obwinmat, obi->mat, winmat);
else
- Mat4CpyMat4(obwinmat, winmat);
+ copy_m4_m4(obwinmat, winmat);
if(clip_render_object(obi->obr->boundbox, bounds, obwinmat))
continue;
@@ -3297,9 +3297,9 @@ static int zbuffer_abuf(Render *re, RenderPart *pa, APixstr *APixbuf, ListBase *
continue;
if(obi->flag & R_TRANSFORMED)
- Mat4MulMat4(obwinmat, obi->mat, winmat);
+ mul_m4_m4m4(obwinmat, obi->mat, winmat);
else
- Mat4CpyMat4(obwinmat, winmat);
+ copy_m4_m4(obwinmat, winmat);
if(clip_render_object(obi->obr->boundbox, bounds, obwinmat))
continue;