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authorTon Roosendaal <ton@blender.org>2011-02-22 20:19:02 +0300
committerTon Roosendaal <ton@blender.org>2011-02-22 20:19:02 +0300
commitca930c32083edbbbc732d8eddd9b5997e5b0bbb0 (patch)
tree0b5913e91a319af99d1087e8ffcdb0c78ef3aac5 /source/blender/render/intern/source/zbuf.c
parent354fc0076e4f4bb6bc95e9d3ed260dd38d7910dc (diff)
Bugfix #25967
Node Materials: option "Front/Back" in geometry node failed for "full osa" case in ZTransp.
Diffstat (limited to 'source/blender/render/intern/source/zbuf.c')
-rw-r--r--source/blender/render/intern/source/zbuf.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c
index a3d3a65cccc..f6ccb025fe7 100644
--- a/source/blender/render/intern/source/zbuf.c
+++ b/source/blender/render/intern/source/zbuf.c
@@ -3766,7 +3766,10 @@ static void shade_tra_samples_fill(ShadeSample *ssamp, int x, int y, int z, int
shi->samplenr= R.shadowsamplenr[shi->thread]++;
shade_input_set_viewco(shi, x, y, xs, ys, (float)z);
shade_input_set_uv(shi);
- shade_input_set_normals(shi);
+ if(shi_inc==0)
+ shade_input_set_normals(shi);
+ else /* XXX shi->flippednor messes up otherwise */
+ shade_input_set_vertex_normals(shi);
shi_inc= 1;
}