diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-06-12 16:18:54 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-06-12 16:38:29 +0300 |
commit | 46cb64917d87af69d49800b7b575a55365a3b0df (patch) | |
tree | c7aa9d4926d47d302f81e2dcb5a45da8345b183c /source/blender/render | |
parent | b6b1e0f56cefc43571c8fc09bb14e4cb4bff7841 (diff) |
Render: Remove global RNG usage
We shouldn't be using BI textures anyway. But in any case, adding noise
texture to compositor is doing proper seed updates already, so probably
was already ported to a proper RNG usage.
Diffstat (limited to 'source/blender/render')
-rw-r--r-- | source/blender/render/intern/source/pipeline.c | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c index 5976fe283a8..98a08564905 100644 --- a/source/blender/render/intern/source/pipeline.c +++ b/source/blender/render/intern/source/pipeline.c @@ -1564,9 +1564,6 @@ static void do_render_composite(Render *re) bNodeTree *ntree = re->scene->nodetree; int update_newframe = 0; - /* INIT seeding, compositor can use random texture */ - BLI_srandom(re->r.cfra); - if (composite_needs_render(re->scene, 1)) { /* save memory... free all cached images */ ntreeFreeCache(ntree); |