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authorLukas Tönne <lukas.toenne@gmail.com>2014-02-26 17:36:30 +0400
committerLukas Tönne <lukas.toenne@gmail.com>2014-02-26 17:39:14 +0400
commitecbae4ab466e9d50b11fd434caf29ea1781fa7d6 (patch)
treeff84915157ace0ebcfa57d1d9755078ff8455586 /source/blender/render
parentef2c05c77e365a07f8ced62e37c9430114b990d8 (diff)
Fix T38846: Render layer checkbox is not refreshed.
The render operator invoke checks render layers, which can force the render layer to be activated. This requires a notifier, which has to be done in the operator itself (can't do this inside pipeline code).
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h2
-rw-r--r--source/blender/render/intern/source/pipeline.c6
2 files changed, 6 insertions, 2 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index 7251ba7a66d..ae0b6f1e2a8 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -285,7 +285,7 @@ void RE_DataBase_GetView(struct Render *re, float mat[4][4]);
void RE_GetCameraWindow(struct Render *re, struct Object *camera, int frame, float mat[4][4]);
struct Scene *RE_GetScene(struct Render *re);
-bool RE_is_rendering_allowed(struct Scene *scene, struct Object *camera_override, struct ReportList *reports);
+bool RE_is_rendering_allowed(struct Scene *scene, struct Object *camera_override, struct ReportList *reports, bool *r_scene_rlayer_update);
bool RE_allow_render_generic_object(struct Object *ob);
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 001386bc0d4..b6f19d6c25c 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -2400,10 +2400,12 @@ static int check_composite_output(Scene *scene)
return node_tree_has_composite_output(scene->nodetree);
}
-bool RE_is_rendering_allowed(Scene *scene, Object *camera_override, ReportList *reports)
+bool RE_is_rendering_allowed(Scene *scene, Object *camera_override, ReportList *reports, bool *r_scene_rlayer_update)
{
SceneRenderLayer *srl;
int scemode = check_mode_full_sample(&scene->r);
+ if (r_scene_rlayer_update)
+ *r_scene_rlayer_update = false; /* becomes true if render layer is forced enabled */
if (scene->r.mode & R_BORDER) {
if (scene->r.border.xmax <= scene->r.border.xmin ||
@@ -2481,6 +2483,8 @@ bool RE_is_rendering_allowed(Scene *scene, Object *camera_override, ReportList *
srl = BLI_findlink(&scene->r.layers, scene->r.actlay);
/* force layer to be enabled */
srl->layflag &= ~SCE_LAY_DISABLE;
+ if (r_scene_rlayer_update)
+ *r_scene_rlayer_update = true;
}
for (srl = scene->r.layers.first; srl; srl = srl->next)