Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorSergey Sharybin <sergey.vfx@gmail.com>2018-06-12 16:18:54 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-06-12 16:38:29 +0300
commit46cb64917d87af69d49800b7b575a55365a3b0df (patch)
treec7aa9d4926d47d302f81e2dcb5a45da8345b183c /source/blender/render
parentb6b1e0f56cefc43571c8fc09bb14e4cb4bff7841 (diff)
Render: Remove global RNG usage
We shouldn't be using BI textures anyway. But in any case, adding noise texture to compositor is doing proper seed updates already, so probably was already ported to a proper RNG usage.
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/intern/source/pipeline.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 5976fe283a8..98a08564905 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -1564,9 +1564,6 @@ static void do_render_composite(Render *re)
bNodeTree *ntree = re->scene->nodetree;
int update_newframe = 0;
- /* INIT seeding, compositor can use random texture */
- BLI_srandom(re->r.cfra);
-
if (composite_needs_render(re->scene, 1)) {
/* save memory... free all cached images */
ntreeFreeCache(ntree);