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authorMiguel Porces <cmporces>2019-03-16 20:48:22 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-03-16 22:36:35 +0300
commit9e152f919f2f86cbe3530c6adc34373ebc703904 (patch)
treee3434b83601c03e659b4a1bfd4ae5027f58fa3f5 /source/blender/render
parent5797a5fc65c87b69460d910a82d219b5e3ea12ad (diff)
Python API: add Python-defined node groups for shaders and compositing.
This was already supported for Cycles shader nodes, but now also works for Eevee and compositing nodes. Instead of a generic NodeCustomGroup, now there is ShaderNodeCustomGroup and CompositorNodeCustomGroup that can be subclassed and registered. Differential Revision: https://developer.blender.org/D4370
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/intern/source/pipeline.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index bd8d390b23b..22e798e04c8 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -1769,7 +1769,7 @@ static bool node_tree_has_composite_output(bNodeTree *ntree)
if (ELEM(node->type, CMP_NODE_COMPOSITE, CMP_NODE_OUTPUT_FILE)) {
return true;
}
- else if (node->type == NODE_GROUP) {
+ else if (ELEM(node->type, NODE_GROUP, NODE_CUSTOM_GROUP)) {
if (node->id) {
if (node_tree_has_composite_output((bNodeTree *)node->id)) {
return true;