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authorBrecht Van Lommel <brecht@blender.org>2022-08-30 18:20:00 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-08-31 21:04:14 +0300
commitb9998541e193b1f30728fc034c7a10daae183a08 (patch)
treebf2ed1b6f32006f93d2f36e946da404eff21704c /source/blender/render
parente665f0f497f6ea6a4cff36e977bbac29dd762c00 (diff)
Fix part of T100626: Cycles not using tiles for baking
Leading to excessive memory usage compared to Blender 2.93. There's still some avoidable memory usage remaining, due to the full float buffer in the new image editor drawing and not loading the cached EXR from disk in tiles. Main difficulty was handling multi-image baking and disk caches, which is solved by associating a unique layer name with each image so it can be matched when reading back the image from the disk. Also some minor header changes to be able to use RE_MAXNAME in RE_bake.h.
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/RE_bake.h5
-rw-r--r--source/blender/render/RE_engine.h4
-rw-r--r--source/blender/render/RE_pipeline.h2
-rw-r--r--source/blender/render/intern/engine.cc93
-rw-r--r--source/blender/render/intern/render_types.h3
5 files changed, 74 insertions, 33 deletions
diff --git a/source/blender/render/RE_bake.h b/source/blender/render/RE_bake.h
index 56c66df5925..ebfc7509504 100644
--- a/source/blender/render/RE_bake.h
+++ b/source/blender/render/RE_bake.h
@@ -7,6 +7,8 @@
#pragma once
+#include "RE_pipeline.h"
+
struct Depsgraph;
struct ImBuf;
struct MLoopUV;
@@ -24,6 +26,9 @@ typedef struct BakeImage {
int width;
int height;
size_t offset;
+
+ /* For associating render result layer with image. */
+ char render_layer_name[RE_MAXNAME];
} BakeImage;
typedef struct BakeTargets {
diff --git a/source/blender/render/RE_engine.h b/source/blender/render/RE_engine.h
index 822f07c0dce..d5ad70e5a03 100644
--- a/source/blender/render/RE_engine.h
+++ b/source/blender/render/RE_engine.h
@@ -15,6 +15,7 @@
#include "BLI_threads.h"
+struct BakeTargets;
struct BakePixel;
struct Depsgraph;
struct Main;
@@ -140,9 +141,10 @@ typedef struct RenderEngine {
struct ReportList *reports;
struct {
+ const struct BakeTargets *targets;
const struct BakePixel *pixels;
float *result;
- int width, height, depth;
+ int image_id;
int object_id;
} bake;
diff --git a/source/blender/render/RE_pipeline.h b/source/blender/render/RE_pipeline.h
index 548e38d3ef3..66057c06058 100644
--- a/source/blender/render/RE_pipeline.h
+++ b/source/blender/render/RE_pipeline.h
@@ -7,7 +7,7 @@
#pragma once
-#include "DEG_depsgraph.h"
+#include "DNA_ID.h"
#include "DNA_listBase.h"
#include "DNA_vec_types.h"
diff --git a/source/blender/render/intern/engine.cc b/source/blender/render/intern/engine.cc
index eac2a8931ea..97aad39d5db 100644
--- a/source/blender/render/intern/engine.cc
+++ b/source/blender/render/intern/engine.cc
@@ -182,8 +182,18 @@ void RE_engine_free(RenderEngine *engine)
/* Bake Render Results */
-static RenderResult *render_result_from_bake(RenderEngine *engine, int x, int y, int w, int h)
+static RenderResult *render_result_from_bake(
+ RenderEngine *engine, int x, int y, int w, int h, const char *layername)
{
+ BakeImage *image = &engine->bake.targets->images[engine->bake.image_id];
+ const BakePixel *pixels = engine->bake.pixels + image->offset;
+ const size_t channels_num = engine->bake.targets->channels_num;
+
+ /* Remember layer name for to match images in render_frame_finish. */
+ if (image->render_layer_name[0] == '\0') {
+ STRNCPY(image->render_layer_name, layername);
+ }
+
/* Create render result with specified size. */
RenderResult *rr = MEM_cnew<RenderResult>(__func__);
@@ -196,12 +206,13 @@ static RenderResult *render_result_from_bake(RenderEngine *engine, int x, int y,
/* Add single baking render layer. */
RenderLayer *rl = MEM_cnew<RenderLayer>("bake render layer");
+ STRNCPY(rl->name, layername);
rl->rectx = w;
rl->recty = h;
BLI_addtail(&rr->layers, rl);
/* Add render passes. */
- render_layer_add_pass(rr, rl, engine->bake.depth, RE_PASSNAME_COMBINED, "", "RGBA", true);
+ render_layer_add_pass(rr, rl, channels_num, RE_PASSNAME_COMBINED, "", "RGBA", true);
RenderPass *primitive_pass = render_layer_add_pass(rr, rl, 4, "BakePrimitive", "", "RGBA", true);
RenderPass *differential_pass = render_layer_add_pass(
@@ -213,8 +224,8 @@ static RenderResult *render_result_from_bake(RenderEngine *engine, int x, int y,
float *primitive = primitive_pass->rect + offset;
float *differential = differential_pass->rect + offset;
- size_t bake_offset = (y + ty) * engine->bake.width + x;
- const BakePixel *bake_pixel = engine->bake.pixels + bake_offset;
+ size_t bake_offset = (y + ty) * image->width + x;
+ const BakePixel *bake_pixel = pixels + bake_offset;
for (int tx = 0; tx < w; tx++) {
if (bake_pixel->object_id != engine->bake.object_id) {
@@ -244,36 +255,50 @@ static RenderResult *render_result_from_bake(RenderEngine *engine, int x, int y,
static void render_result_to_bake(RenderEngine *engine, RenderResult *rr)
{
- RenderPass *rpass = RE_pass_find_by_name(
- static_cast<RenderLayer *>(rr->layers.first), RE_PASSNAME_COMBINED, "");
-
+ RenderLayer *rl = static_cast<RenderLayer *>(rr->layers.first);
+ RenderPass *rpass = RE_pass_find_by_name(rl, RE_PASSNAME_COMBINED, "");
if (!rpass) {
return;
}
+ /* Find bake image corresponding to layer. */
+ int image_id = 0;
+ for (; image_id < engine->bake.targets->images_num; image_id++) {
+ if (STREQ(engine->bake.targets->images[image_id].render_layer_name, rl->name)) {
+ break;
+ }
+ }
+ if (image_id == engine->bake.targets->images_num) {
+ return;
+ }
+
+ const BakeImage *image = &engine->bake.targets->images[image_id];
+ const BakePixel *pixels = engine->bake.pixels + image->offset;
+ const size_t channels_num = engine->bake.targets->channels_num;
+ const size_t channels_size = channels_num * sizeof(float);
+ float *result = engine->bake.result + image->offset * channels_num;
+
/* Copy from tile render result to full image bake result. Just the pixels for the
* object currently being baked, to preserve other objects when baking multiple. */
const int x = rr->tilerect.xmin;
const int y = rr->tilerect.ymin;
const int w = rr->tilerect.xmax - rr->tilerect.xmin;
const int h = rr->tilerect.ymax - rr->tilerect.ymin;
- const size_t pixel_depth = engine->bake.depth;
- const size_t pixel_size = pixel_depth * sizeof(float);
for (int ty = 0; ty < h; ty++) {
const size_t offset = ty * w;
- const size_t bake_offset = (y + ty) * engine->bake.width + x;
+ const size_t bake_offset = (y + ty) * image->width + x;
- const float *pass_rect = rpass->rect + offset * pixel_depth;
- const BakePixel *bake_pixel = engine->bake.pixels + bake_offset;
- float *bake_result = engine->bake.result + bake_offset * pixel_depth;
+ const float *pass_rect = rpass->rect + offset * channels_num;
+ const BakePixel *bake_pixel = pixels + bake_offset;
+ float *bake_result = result + bake_offset * channels_num;
for (int tx = 0; tx < w; tx++) {
if (bake_pixel->object_id == engine->bake.object_id) {
- memcpy(bake_result, pass_rect, pixel_size);
+ memcpy(bake_result, pass_rect, channels_size);
}
- pass_rect += pixel_depth;
- bake_result += pixel_depth;
+ pass_rect += channels_num;
+ bake_result += channels_num;
bake_pixel++;
}
}
@@ -323,8 +348,8 @@ static void engine_tile_highlight_set(RenderEngine *engine,
RenderResult *RE_engine_begin_result(
RenderEngine *engine, int x, int y, int w, int h, const char *layername, const char *viewname)
{
- if (engine->bake.pixels) {
- RenderResult *result = render_result_from_bake(engine, x, y, w, h);
+ if (engine->bake.targets) {
+ RenderResult *result = render_result_from_bake(engine, x, y, w, h, layername);
BLI_addtail(&engine->fullresult, result);
return result;
}
@@ -385,7 +410,7 @@ static void re_ensure_passes_allocated_thread_safe(Render *re)
void RE_engine_update_result(RenderEngine *engine, RenderResult *result)
{
- if (engine->bake.pixels) {
+ if (engine->bake.targets) {
/* No interactive baking updates for now. */
return;
}
@@ -425,8 +450,10 @@ void RE_engine_end_result(
return;
}
- if (engine->bake.pixels) {
- render_result_to_bake(engine, result);
+ if (engine->bake.targets) {
+ if (!cancel || merge_results) {
+ render_result_to_bake(engine, result);
+ }
BLI_remlink(&engine->fullresult, result);
render_result_free(result);
return;
@@ -836,22 +863,28 @@ bool RE_bake_engine(Render *re,
type->update(engine, re->main, engine->depsgraph);
}
- for (int i = 0; i < targets->images_num; i++) {
- const BakeImage *image = targets->images + i;
+ /* Bake all images. */
+ engine->bake.targets = targets;
+ engine->bake.pixels = pixel_array;
+ engine->bake.result = result;
+ engine->bake.object_id = object_id;
- engine->bake.pixels = pixel_array + image->offset;
- engine->bake.result = result + image->offset * targets->channels_num;
- engine->bake.width = image->width;
- engine->bake.height = image->height;
- engine->bake.depth = targets->channels_num;
- engine->bake.object_id = object_id;
+ for (int i = 0; i < targets->images_num; i++) {
+ const BakeImage *image = &targets->images[i];
+ engine->bake.image_id = i;
type->bake(
engine, engine->depsgraph, object, pass_type, pass_filter, image->width, image->height);
+ }
- memset(&engine->bake, 0, sizeof(engine->bake));
+ /* Optionally let render images read bake images from disk delayed. */
+ if (type->render_frame_finish) {
+ engine->bake.image_id = 0;
+ type->render_frame_finish(engine);
}
+ memset(&engine->bake, 0, sizeof(engine->bake));
+
engine->depsgraph = nullptr;
}
diff --git a/source/blender/render/intern/render_types.h b/source/blender/render/intern/render_types.h
index d1ffa1ba705..29bac6e2766 100644
--- a/source/blender/render/intern/render_types.h
+++ b/source/blender/render/intern/render_types.h
@@ -17,6 +17,7 @@
#include "RE_pipeline.h"
+struct Depsgraph;
struct GSet;
struct Main;
struct Object;
@@ -87,7 +88,7 @@ struct Render {
/* NOTE: This is a minimal dependency graph and evaluated scene which is enough to access view
* layer visibility and use for postprocessing (compositor and sequencer). */
- Depsgraph *pipeline_depsgraph;
+ struct Depsgraph *pipeline_depsgraph;
Scene *pipeline_scene_eval;
/* callbacks */