diff options
author | Antonioya <blendergit@gmail.com> | 2018-10-01 17:30:43 +0300 |
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committer | Antonioya <blendergit@gmail.com> | 2018-10-01 17:31:04 +0300 |
commit | a3afcae39ed03e0d62087992dac0b64f1a2a3138 (patch) | |
tree | efba11cfc72a4da3d181e02071a36fc2236b5ba0 /source/blender/shader_fx | |
parent | c234c3db1bcb6db868db26b2732775a51972b080 (diff) |
GP: Add Blur to Shadow FX
The shadow needed a blur to make soft transitions and get a better effect.
Diffstat (limited to 'source/blender/shader_fx')
-rw-r--r-- | source/blender/shader_fx/intern/FX_shader_shadow.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/shader_fx/intern/FX_shader_shadow.c b/source/blender/shader_fx/intern/FX_shader_shadow.c index d0a2ffd4590..8d4c34b5864 100644 --- a/source/blender/shader_fx/intern/FX_shader_shadow.c +++ b/source/blender/shader_fx/intern/FX_shader_shadow.c @@ -58,6 +58,8 @@ static void initData(ShaderFxData *md) gpfx->period = 20.0f; gpfx->phase = 0.0f; gpfx->orientation = 1; + + ARRAY_SET_ITEMS(gpfx->blur, 0, 0); } static void copyData(const ShaderFxData *md, ShaderFxData *target) |