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authorCampbell Barton <ideasman42@gmail.com>2021-07-23 09:56:00 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-07-23 10:03:51 +0300
commitced94bc11c84f3c997949c2a0ec2449054a8e417 (patch)
tree03a684ca483d2707905f001da29ad600c1eeb394 /source/blender/simulation
parent7ce0d9d79166c281c161d124ee72dc448efd4325 (diff)
Cleanup: code comments punctuation / spacing
Diffstat (limited to 'source/blender/simulation')
-rw-r--r--source/blender/simulation/intern/implicit_blender.c22
-rw-r--r--source/blender/simulation/intern/implicit_eigen.cpp4
2 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/simulation/intern/implicit_blender.c b/source/blender/simulation/intern/implicit_blender.c
index 64ee8d7d389..10a5f153662 100644
--- a/source/blender/simulation/intern/implicit_blender.c
+++ b/source/blender/simulation/intern/implicit_blender.c
@@ -180,8 +180,8 @@ DO_INLINE void mul_lfvectorS(float (*to)[3],
mul_fvector_S(to[i], fLongVector[i], scalar);
}
}
-/* Multiply long vector with scalar. */
-/* A -= B * float */
+/* Multiply long vector with scalar.
+ * `A -= B * float` */
DO_INLINE void submul_lfvectorS(float (*to)[3],
float (*fLongVector)[3],
float scalar,
@@ -209,7 +209,7 @@ DO_INLINE float dot_lfvector(float (*fLongVectorA)[3],
}
return temp;
}
-/* A = B + C --> for big vector */
+/* `A = B + C` -> for big vector. */
DO_INLINE void add_lfvector_lfvector(float (*to)[3],
float (*fLongVectorA)[3],
float (*fLongVectorB)[3],
@@ -221,7 +221,7 @@ DO_INLINE void add_lfvector_lfvector(float (*to)[3],
add_v3_v3v3(to[i], fLongVectorA[i], fLongVectorB[i]);
}
}
-/* A = B + C * float --> for big vector */
+/* `A = B + C * float` -> for big vector. */
DO_INLINE void add_lfvector_lfvectorS(float (*to)[3],
float (*fLongVectorA)[3],
float (*fLongVectorB)[3],
@@ -234,7 +234,7 @@ DO_INLINE void add_lfvector_lfvectorS(float (*to)[3],
VECADDS(to[i], fLongVectorA[i], fLongVectorB[i], bS);
}
}
-/* A = B * float + C * float --> for big vector */
+/* `A = B * float + C * float` -> for big vector */
DO_INLINE void add_lfvectorS_lfvectorS(float (*to)[3],
float (*fLongVectorA)[3],
float aS,
@@ -248,7 +248,7 @@ DO_INLINE void add_lfvectorS_lfvectorS(float (*to)[3],
VECADDSS(to[i], fLongVectorA[i], aS, fLongVectorB[i], bS);
}
}
-/* A = B - C * float --> for big vector */
+/* `A = B - C * float` -> for big vector. */
DO_INLINE void sub_lfvector_lfvectorS(float (*to)[3],
float (*fLongVectorA)[3],
float (*fLongVectorB)[3],
@@ -260,7 +260,7 @@ DO_INLINE void sub_lfvector_lfvectorS(float (*to)[3],
VECSUBS(to[i], fLongVectorA[i], fLongVectorB[i], bS);
}
}
-/* A = B - C --> for big vector */
+/* `A = B - C` -> for big vector. */
DO_INLINE void sub_lfvector_lfvector(float (*to)[3],
float (*fLongVectorA)[3],
float (*fLongVectorB)[3],
@@ -455,7 +455,7 @@ DO_INLINE void add_fmatrix_fmatrix(float to[3][3],
add_v3_v3v3(to[1], matrixA[1], matrixB[1]);
add_v3_v3v3(to[2], matrixA[2], matrixB[2]);
}
-/* A -= B*x + C*y (3x3 matrix sub-addition with 3x3 matrix) */
+/* `A -= B*x + (C * y)` (3x3 matrix sub-addition with 3x3 matrix). */
DO_INLINE void subadd_fmatrixS_fmatrixS(
float to[3][3], const float matrixA[3][3], float aS, const float matrixB[3][3], float bS)
{
@@ -463,7 +463,7 @@ DO_INLINE void subadd_fmatrixS_fmatrixS(
VECSUBADDSS(to[1], matrixA[1], aS, matrixB[1], bS);
VECSUBADDSS(to[2], matrixA[2], aS, matrixB[2], bS);
}
-/* A = B - C (3x3 matrix subtraction with 3x3 matrix) */
+/* `A = B - C` (3x3 matrix subtraction with 3x3 matrix). */
DO_INLINE void sub_fmatrix_fmatrix(float to[3][3],
const float matrixA[3][3],
const float matrixB[3][3])
@@ -1683,8 +1683,8 @@ BLI_INLINE void dfdx_damp(float to[3][3],
float rest,
float damping)
{
- /* inner spring damping vel is the relative velocity of the endpoints. */
- // return (I-outerprod(dir, dir)) * (-damping * -(dot(dir, vel)/Max(length, rest)));
+ /* Inner spring damping `vel` is the relative velocity of the endpoints. */
+ // return (I - outerprod(dir, dir)) * (-damping * -(dot(dir, vel) / Max(length, rest)));
mul_fvectorT_fvector(to, dir, dir);
sub_fmatrix_fmatrix(to, I, to);
mul_fmatrix_S(to, (-damping * -(dot_v3v3(dir, vel) / MAX2(length, rest))));
diff --git a/source/blender/simulation/intern/implicit_eigen.cpp b/source/blender/simulation/intern/implicit_eigen.cpp
index e34d51fb227..d509b3db873 100644
--- a/source/blender/simulation/intern/implicit_eigen.cpp
+++ b/source/blender/simulation/intern/implicit_eigen.cpp
@@ -894,8 +894,8 @@ BLI_INLINE void dfdx_damp(float to[3][3],
float rest,
float damping)
{
- /* inner spring damping vel is the relative velocity of the endpoints. */
- // return (I-outerprod(dir, dir)) * (-damping * -(dot(dir, vel)/Max(length, rest)));
+ /* Inner spring damping vel is the relative velocity of the endpoints. */
+ // return (I - outerprod(dir, dir)) * (-damping * -(dot(dir, vel) / Max(length, rest)));
mul_fvectorT_fvector(to, dir, dir);
sub_fmatrix_fmatrix(to, I, to);
mul_fmatrix_S(to, (-damping * -(dot_v3v3(dir, vel) / MAX2(length, rest))));