diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-10-05 04:21:43 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-10-05 04:21:43 +0400 |
commit | 6800c5725f01208cfe9ce94f9771826e2c218b84 (patch) | |
tree | b0fc0d993511d756e7977ba96f7c3bc7b3740d53 /source/blender/src/buttons_shading.c | |
parent | 1e0f02c2ef1e89ceb9840ef59ca2c7067a817e72 (diff) |
Fix for bug #17761: small GLSL update tweak, switching ray and
buffer shadow didn't update the viewport correct.
Diffstat (limited to 'source/blender/src/buttons_shading.c')
-rw-r--r-- | source/blender/src/buttons_shading.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c index c377168bdb8..056ecd5d36c 100644 --- a/source/blender/src/buttons_shading.c +++ b/source/blender/src/buttons_shading.c @@ -2428,6 +2428,7 @@ void do_lampbuts(unsigned short event) case B_SHADBUF: la= G.buts->lockpoin; la->mode &= ~LA_SHAD_RAY; + BIF_preview_changed(ID_LA); allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWVIEW3D, 0); break; @@ -2437,6 +2438,7 @@ void do_lampbuts(unsigned short event) /* yafray: 'softlight' uses it's own shadbuf. flag. Must be cleared here too when switching from ray shadow */ la->mode &= ~LA_YF_SOFT; + BIF_preview_changed(ID_LA); allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWVIEW3D, 0); break; |