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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-05-06 20:01:31 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-05-06 20:01:31 +0400
commit7fbf8080e6d1b3c4a93b7ab2b6026c4e1720ad95 (patch)
treea22bbd3ac7c49f47d996c51b3e6415ff390ede1a /source/blender/src/drawobject.c
parent70f7b998fccc2fa92a4ec65834c749447c9c4a16 (diff)
parent722f24d15357275ee3efed33fa03f9b27909a604 (diff)
Apricot Branch
============== svn merge -r 14688:14706 Also, use vertex arrays for drawing points, and a temporary hack to reduce the number of points.
Diffstat (limited to 'source/blender/src/drawobject.c')
-rw-r--r--source/blender/src/drawobject.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c
index af3996b4829..e9a6395579e 100644
--- a/source/blender/src/drawobject.c
+++ b/source/blender/src/drawobject.c
@@ -2588,7 +2588,7 @@ static int draw_mesh_object(Base *base, int dt, int flag)
}
/* init_gl_materials did the proper checking if this is needed */
- if(has_alpha) add_view3d_after(G.vd, base, V3D_TRANSP);
+ if(has_alpha) add_view3d_after(G.vd, base, V3D_TRANSP, flag);
return retval;
}
@@ -4783,7 +4783,7 @@ void draw_object(Base *base, int flag)
if(!(G.f & G_PARTICLEEDIT)) {
/* xray and transp are set when it is drawing the 2nd/3rd pass */
if(!G.vd->xray && !G.vd->transp && (ob->dtx & OB_DRAWXRAY)) {
- add_view3d_after(G.vd, base, V3D_XRAY);
+ add_view3d_after(G.vd, base, V3D_XRAY, flag);
return;
}
}