diff options
author | Ton Roosendaal <ton@blender.org> | 2005-11-24 00:25:20 +0300 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2005-11-24 00:25:20 +0300 |
commit | 899fe6ee9de6ed4b3cdbe0bf62a76c92d3046a29 (patch) | |
tree | 5f940adea572ca912558e47e9fce4006e5996533 /source/blender/src/sequence.c | |
parent | b7808ebf3efe33dbcc49fa47ca7db4fe90bf4a4e (diff) |
Bugfix (own discovery!), using sequencer to render a scene updated the
depsgraph 2 times to often, also confusing particle drawing when disp %
is set.
And: little cleanup in render code (move includes in order)
Diffstat (limited to 'source/blender/src/sequence.c')
-rw-r--r-- | source/blender/src/sequence.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/src/sequence.c b/source/blender/src/sequence.c index b154768d413..1564dbce14a 100644 --- a/source/blender/src/sequence.c +++ b/source/blender/src/sequence.c @@ -1957,7 +1957,7 @@ void do_build_seqar_cfra(ListBase *seqbase, Sequence ***seqar, int cfra) int redisplay= (!G.background && !(R.flag & R_RENDERING)); oldsce= G.scene; - set_scene_bg(seq->scene); + if(seq->scene!=G.scene) set_scene_bg(seq->scene); /* set_scene does full dep updates */ /* prevent eternal loop */ doseq= G.scene->r.scemode & R_DOSEQ; @@ -2003,7 +2003,7 @@ void do_build_seqar_cfra(ListBase *seqbase, Sequence ***seqar, int cfra) R.rectot= rectot; R.rectx=oldx; R.recty=oldy; G.scene->r.scemode |= doseq; - set_scene_bg(oldsce); + if(seq->scene!=oldsce) set_scene_bg(oldsce); /* set_scene does full dep updates */ /* restore!! */ R.rectx= seqrectx; |