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authorCampbell Barton <ideasman42@gmail.com>2008-06-30 01:52:23 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-06-30 01:52:23 +0400
commit6a3e8e7fff4e577bea02966546293760c19deec7 (patch)
tree1b5033f3a49fba5443d6413c700862b1e8b17540 /source/blender/src
parentab7794392e9708ddbba24d9b444f61c06b19099b (diff)
BGE python api addition, GameObject get/setState and Controller.getState()
Also added a note in the tooltip for action priority when using more then 1 action at a time.
Diffstat (limited to 'source/blender/src')
-rw-r--r--source/blender/src/buttons_logic.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/buttons_logic.c b/source/blender/src/buttons_logic.c
index bfe2c92fde5..3b545697f8e 100644
--- a/source/blender/src/buttons_logic.c
+++ b/source/blender/src/buttons_logic.c
@@ -1703,7 +1703,7 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
}
uiDefButI(block, NUM, 0, "Blendin: ", xco+30, yco-64, (width-60)/2, 19, &aa->blendin, 0.0, MAXFRAMEF, 0.0, 0.0, "Number of frames of motion blending");
- uiDefButS(block, NUM, 0, "Priority: ", xco+30+(width-60)/2, yco-64, (width-60)/2, 19, &aa->priority, 0.0, 100.0, 0.0, 0.0, "Execution priority - lower numbers will override actions with higher numbers");
+ uiDefButS(block, NUM, 0, "Priority: ", xco+30+(width-60)/2, yco-64, (width-60)/2, 19, &aa->priority, 0.0, 100.0, 0.0, 0.0, "Execution priority - lower numbers will override actions with higher numbers, With 2 or more actions at once, the overriding clannels must be lower in the stack");
uiDefBut(block, TEX, 0, "FrameProp: ",xco+30, yco-84, width-60, 19, aa->frameProp, 0.0, 31.0, 0, 0, "Assign this property this actions current frame number");