diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-09-20 16:22:19 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-09-20 16:22:19 +0400 |
commit | 1657cbe61a756222feac5107f87d0d699a92b4a6 (patch) | |
tree | 7ddb3412347ca471083b9a74fb3d33f0e31e99cd /source/blender/windowmanager/WM_api.h | |
parent | 78d4260144dbf01166fac8bc9303e6d5aa022f71 (diff) |
fix [#28672] Blender segfault after exiting a game that was opened with
autoplay on (Blender, not blenderplayer)
blender now stops the sound system and free's its self on Pythons
sys.exit().
Diffstat (limited to 'source/blender/windowmanager/WM_api.h')
-rw-r--r-- | source/blender/windowmanager/WM_api.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/windowmanager/WM_api.h b/source/blender/windowmanager/WM_api.h index 5bdf1ec2787..9e19a057175 100644 --- a/source/blender/windowmanager/WM_api.h +++ b/source/blender/windowmanager/WM_api.h @@ -72,6 +72,7 @@ void WM_setinitialstate_fullscreen(void); void WM_setinitialstate_normal(void); void WM_init (struct bContext *C, int argc, const char **argv); +void WM_exit_ext (struct bContext *C, const short do_python); void WM_exit (struct bContext *C); void WM_main (struct bContext *C); |