diff options
author | Ton Roosendaal <ton@blender.org> | 2013-03-17 21:32:45 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2013-03-17 21:32:45 +0400 |
commit | 66a35e089a64d27bfc09c2225a530069eca05875 (patch) | |
tree | a93913c51a8fa1f2ba292402fdab49be68a398ae /source/blender/windowmanager/intern/wm_dragdrop.c | |
parent | ce7bde967700fc9702cab1425c39a0cfb7a094b2 (diff) |
Fix for "draw images as texture"
Zooming in on images in Image window now shows pixels again (was filtered).
Now the glaDrawPixelsTex() and glaDrawPixelsAuto() have an argument to
define if images should zoom in with linear filter, or draw pixels.
Diffstat (limited to 'source/blender/windowmanager/intern/wm_dragdrop.c')
-rw-r--r-- | source/blender/windowmanager/intern/wm_dragdrop.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/windowmanager/intern/wm_dragdrop.c b/source/blender/windowmanager/intern/wm_dragdrop.c index 00ccfedafa8..ed066117b28 100644 --- a/source/blender/windowmanager/intern/wm_dragdrop.c +++ b/source/blender/windowmanager/intern/wm_dragdrop.c @@ -323,7 +323,7 @@ void wm_drags_draw(bContext *C, wmWindow *win, rcti *rect) drag_rect_minmax(rect, x, y, x + drag->sx, y + drag->sy); else { glColor4f(1.0, 1.0, 1.0, 0.65); /* this blends texture */ - glaDrawPixelsTexScaled(x, y, drag->imb->x, drag->imb->y, GL_UNSIGNED_BYTE, drag->imb->rect, drag->scale, drag->scale); + glaDrawPixelsTexScaled(x, y, drag->imb->x, drag->imb->y, GL_UNSIGNED_BYTE, GL_NEAREST, drag->imb->rect, drag->scale, drag->scale); } } else { |