diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2020-03-20 18:05:55 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2020-03-20 18:09:49 +0300 |
commit | a696053545e9e5c50302da668b9fd2f7c8edc605 (patch) | |
tree | 7f383085af40dd89c426025123c97024acdaf4e4 /source/blender/windowmanager/intern/wm_draw.c | |
parent | 6777956005f59a1f52851a50d5498bb17c910c4e (diff) |
Python API: add bl_use_stereo_viewport for RenderEngine
To indicate if the render engine supports rendering a stereo 3D viewport.
This is not currently supported for Cycles.
Fixes T62582
Diffstat (limited to 'source/blender/windowmanager/intern/wm_draw.c')
-rw-r--r-- | source/blender/windowmanager/intern/wm_draw.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c index b1cfb155df0..6df8440f90f 100644 --- a/source/blender/windowmanager/intern/wm_draw.c +++ b/source/blender/windowmanager/intern/wm_draw.c @@ -140,6 +140,12 @@ static bool wm_draw_region_stereo_set(Main *bmain, if (region->regiontype == RGN_TYPE_WINDOW) { View3D *v3d = sa->spacedata.first; if (v3d->camera && v3d->camera->type == OB_CAMERA) { + RegionView3D *rv3d = region->regiondata; + RenderEngine *engine = rv3d->render_engine; + if (engine && !(engine->type->flag & RE_USE_STEREO_VIEWPORT)) { + return false; + } + Camera *cam = v3d->camera->data; CameraBGImage *bgpic = cam->bg_images.first; v3d->multiview_eye = sview; |