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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2020-03-20 18:05:55 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2020-03-20 18:09:49 +0300
commita696053545e9e5c50302da668b9fd2f7c8edc605 (patch)
tree7f383085af40dd89c426025123c97024acdaf4e4 /source/blender/windowmanager/intern/wm_draw.c
parent6777956005f59a1f52851a50d5498bb17c910c4e (diff)
Python API: add bl_use_stereo_viewport for RenderEngine
To indicate if the render engine supports rendering a stereo 3D viewport. This is not currently supported for Cycles. Fixes T62582
Diffstat (limited to 'source/blender/windowmanager/intern/wm_draw.c')
-rw-r--r--source/blender/windowmanager/intern/wm_draw.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c
index b1cfb155df0..6df8440f90f 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -140,6 +140,12 @@ static bool wm_draw_region_stereo_set(Main *bmain,
if (region->regiontype == RGN_TYPE_WINDOW) {
View3D *v3d = sa->spacedata.first;
if (v3d->camera && v3d->camera->type == OB_CAMERA) {
+ RegionView3D *rv3d = region->regiondata;
+ RenderEngine *engine = rv3d->render_engine;
+ if (engine && !(engine->type->flag & RE_USE_STEREO_VIEWPORT)) {
+ return false;
+ }
+
Camera *cam = v3d->camera->data;
CameraBGImage *bgpic = cam->bg_images.first;
v3d->multiview_eye = sview;