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authorCampbell Barton <campbell@blender.org>2022-02-03 13:32:50 +0300
committerCampbell Barton <campbell@blender.org>2022-02-03 13:37:42 +0300
commit35aedd87e78d44aa0a622d26261ecac7ece12925 (patch)
tree20c3925988d25ea027f4c5b039e0b4ba547ac3f9 /source/blender/windowmanager/intern/wm_event_system.c
parent98cc3c6009ad0267c4f7b7da7e8725613cb32d31 (diff)
Fix T66913: undo after frame-change doesn't refresh properly
Use the ID.recalc flag to detect when updates after frame-change is needed. Since comparing the last calculated frame doesn't take undo into account (see code-comment for details). `ID_RECALC_AUDIO_SEEK` has been renamed to `ID_RECALC_FRAME_CHANGE` since this is not only related to audio however internally this flag is still categorized in `NodeType::AUDIO`. Reviewed By: sergey Ref D13942
Diffstat (limited to 'source/blender/windowmanager/intern/wm_event_system.c')
-rw-r--r--source/blender/windowmanager/intern/wm_event_system.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c
index 9d2c97e151f..0cc2db661ec 100644
--- a/source/blender/windowmanager/intern/wm_event_system.c
+++ b/source/blender/windowmanager/intern/wm_event_system.c
@@ -3589,7 +3589,7 @@ void wm_event_do_handlers(bContext *C)
if (scene_eval != NULL) {
const int is_playing_sound = BKE_sound_scene_playing(scene_eval);
- if (scene_eval->id.recalc & ID_RECALC_AUDIO_SEEK) {
+ if (scene_eval->id.recalc & ID_RECALC_FRAME_CHANGE) {
/* Ignore seek here, the audio will be updated to the scene frame after jump during next
* dependency graph update. */
}