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author | Mike Erwin <significant.bit@gmail.com> | 2017-04-16 19:25:42 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2017-04-16 19:25:42 +0300 |
commit | 7041b99b5a90509f215db83feeca900d123932b2 (patch) | |
tree | 85f0c6d07ae4b4e738d985c7481a2351caad71e8 /source/blender/windowmanager/intern/wm_gesture.c | |
parent | bf441fcfacc1648cb5aff87dafd1e5f0098e3d2b (diff) |
use immUniformColor instead of immUniform("color"
The specialized color functions are better in every way:
- faster lookup (don't have to match "color" string)
- flexible inputs (RGB with separate alpha)
- automatic alpha = 1.0 if not specified
Sort of related to T49043
Diffstat (limited to 'source/blender/windowmanager/intern/wm_gesture.c')
-rw-r--r-- | source/blender/windowmanager/intern/wm_gesture.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/windowmanager/intern/wm_gesture.c b/source/blender/windowmanager/intern/wm_gesture.c index 277a219ca5c..afad1895417 100644 --- a/source/blender/windowmanager/intern/wm_gesture.c +++ b/source/blender/windowmanager/intern/wm_gesture.c @@ -226,7 +226,7 @@ static void wm_gesture_draw_rect(wmGesture *gt) glEnable(GL_BLEND); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); - immUniform4f("color", 1.0f, 1.0f, 1.0f, 0.05f); + immUniformColor4f(1.0f, 1.0f, 1.0f, 0.05f); immRecti(pos, rect->xmin, rect->ymin, rect->xmax, rect->ymax); |