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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-28 02:51:28 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-28 02:51:28 +0400
commit134bbf37913360c3c87649e871145a0984eaf166 (patch)
tree149b318f02b77e982c0635c75e7f142a9bbd622d /source/blender/windowmanager/intern/wm_init_exit.c
parentf4c93ae9355be8f5e1b2dbdc5fda0f3bce71d67d (diff)
GPU: remove GPU Mipmap Generation option and just always enable it, it's an old
OpenGL 1.4 feature that is stable, there's no reason not to use it. Also fixed GPU mipmap generation not working in the game player.
Diffstat (limited to 'source/blender/windowmanager/intern/wm_init_exit.c')
-rw-r--r--source/blender/windowmanager/intern/wm_init_exit.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c
index c9f0bbffc63..1b8bcd51564 100644
--- a/source/blender/windowmanager/intern/wm_init_exit.c
+++ b/source/blender/windowmanager/intern/wm_init_exit.c
@@ -183,7 +183,7 @@ void WM_init(bContext *C, int argc, const char **argv)
GPU_extensions_init();
GPU_set_mipmap(!(U.gameflags & USER_DISABLE_MIPMAP));
GPU_set_anisotropic(U.anisotropic_filter);
- GPU_set_gpu_mipmapping(U.use_gpu_mipmap);
+ GPU_set_gpu_mipmapping();
UI_init();
}