diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-11-28 02:51:28 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-11-28 02:51:28 +0400 |
commit | 134bbf37913360c3c87649e871145a0984eaf166 (patch) | |
tree | 149b318f02b77e982c0635c75e7f142a9bbd622d /source/blender/windowmanager/intern/wm_init_exit.c | |
parent | f4c93ae9355be8f5e1b2dbdc5fda0f3bce71d67d (diff) |
GPU: remove GPU Mipmap Generation option and just always enable it, it's an old
OpenGL 1.4 feature that is stable, there's no reason not to use it. Also fixed
GPU mipmap generation not working in the game player.
Diffstat (limited to 'source/blender/windowmanager/intern/wm_init_exit.c')
-rw-r--r-- | source/blender/windowmanager/intern/wm_init_exit.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c index c9f0bbffc63..1b8bcd51564 100644 --- a/source/blender/windowmanager/intern/wm_init_exit.c +++ b/source/blender/windowmanager/intern/wm_init_exit.c @@ -183,7 +183,7 @@ void WM_init(bContext *C, int argc, const char **argv) GPU_extensions_init(); GPU_set_mipmap(!(U.gameflags & USER_DISABLE_MIPMAP)); GPU_set_anisotropic(U.anisotropic_filter); - GPU_set_gpu_mipmapping(U.use_gpu_mipmap); + GPU_set_gpu_mipmapping(); UI_init(); } |