diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-07-15 15:18:30 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-07-15 15:23:35 +0300 |
commit | e8f8c13d4b76ba587ef7cf33370b286d4fbd36bc (patch) | |
tree | 371472ae220ad8740b310aaa8f4c5746448302c5 /source/blender/windowmanager/intern/wm_jobs.c | |
parent | 0c062a9e082130212447c2b67e8e16b8a2e622d1 (diff) | |
parent | 44bb73e765a6f79bc14a46449368f83e572d8bad (diff) |
PointCloud: Initial rendering support for Workbenchtmp-pointcloud-render
Also includes outline overlays. Removes the temp overlay drawing
We make the geometry follow camera like billboards this uses less
geometry. Currently we use half octahedron for now. Goal would be
to use icospheres.
This patch also optimize the case when pointcloud has uniform radius.
However we should premultiply the radius prop by the default radius
beforehand to avoid a multiplication on CPU.
Differential Revision: https://developer.blender.org/D8301
Diffstat (limited to 'source/blender/windowmanager/intern/wm_jobs.c')
-rw-r--r-- | source/blender/windowmanager/intern/wm_jobs.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/windowmanager/intern/wm_jobs.c b/source/blender/windowmanager/intern/wm_jobs.c index c10f03f3dab..87a19d832c9 100644 --- a/source/blender/windowmanager/intern/wm_jobs.c +++ b/source/blender/windowmanager/intern/wm_jobs.c @@ -86,7 +86,7 @@ struct wmJob { * This performs the actual parallel work. * Executed in worker thread(s). */ - void (*startjob)(void *, short *stop, short *do_update, float *progress); + wm_jobs_start_callback startjob; /** * Called if thread defines so (see `do_update` flag), and max once per timer step. * Executed in main thread. @@ -378,7 +378,7 @@ void WM_jobs_delay_start(wmJob *wm_job, double delay_time) } void WM_jobs_callbacks(wmJob *wm_job, - void (*startjob)(void *, short *, short *, float *), + wm_jobs_start_callback startjob, void (*initjob)(void *), void (*update)(void *), void (*endjob)(void *)) |