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authorDalai Felinto <dfelinto@gmail.com>2017-01-02 13:27:36 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-01-02 13:30:17 +0300
commit070f22c44082c1a7405795744cec667157abbfbf (patch)
tree47c0a1b2a82649740ad25947d734bc4a2c23ceab /source/blender/windowmanager/wm_draw.h
parent13174df534e76c528e9d4f959eebbc6481ebf9f1 (diff)
Fix T49861: Interlace stereo is broken in 2.78
This is a regression introduced in rB5bd9e832 It looks more like a hack than a proper fix, but the shader logic changed a lot for blender2.8, so I would rather do the elegant fix there, while leaving master working. If we ever do a 2.78b (or 2.79) this should get in.
Diffstat (limited to 'source/blender/windowmanager/wm_draw.h')
-rw-r--r--source/blender/windowmanager/wm_draw.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/windowmanager/wm_draw.h b/source/blender/windowmanager/wm_draw.h
index 0f125309045..5257bba45ff 100644
--- a/source/blender/windowmanager/wm_draw.h
+++ b/source/blender/windowmanager/wm_draw.h
@@ -56,7 +56,7 @@ void wm_draw_region_clear (struct wmWindow *win, struct ARegion *ar);
void wm_tag_redraw_overlay (struct wmWindow *win, struct ARegion *ar);
-void wm_triple_draw_textures (struct wmWindow *win, struct wmDrawTriple *triple, float alpha);
+void wm_triple_draw_textures (struct wmWindow *win, struct wmDrawTriple *triple, float alpha, bool is_interlace);
void wm_draw_data_free (struct wmWindow *win);