diff options
author | Jeroen Bakker <jbakker> | 2020-03-19 10:00:05 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2020-03-19 10:03:40 +0300 |
commit | fe045b2b77dc6d7f0b552619fe824b496d34db6c (patch) | |
tree | 0dc9a5ac2b196e988a00bd83b372d7510db730ae /source/blender/windowmanager/wm_draw.h | |
parent | d68d1da1f312b0f726b4ae7a3e49de2220503158 (diff) |
WindowManager: Remove Stereo Offscreen
Stereo offscreen rendering has been replaced with stereo viewport
rendering. When an offscreen buffer is used it is only used for mono
rendering.
This patch will remove the second offscreen buffer.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D7153
Diffstat (limited to 'source/blender/windowmanager/wm_draw.h')
-rw-r--r-- | source/blender/windowmanager/wm_draw.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/windowmanager/wm_draw.h b/source/blender/windowmanager/wm_draw.h index 4a62558bf91..4ebf2c820cd 100644 --- a/source/blender/windowmanager/wm_draw.h +++ b/source/blender/windowmanager/wm_draw.h @@ -31,7 +31,7 @@ struct GPUTexture; struct GPUViewport; typedef struct wmDrawBuffer { - struct GPUOffScreen *offscreen[2]; + struct GPUOffScreen *offscreen; struct GPUViewport *viewport[2]; bool stereo; int bound_view; |