diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-01-02 13:27:36 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-01-02 13:30:17 +0300 |
commit | 070f22c44082c1a7405795744cec667157abbfbf (patch) | |
tree | 47c0a1b2a82649740ad25947d734bc4a2c23ceab /source/blender/windowmanager/wm_draw.h | |
parent | 13174df534e76c528e9d4f959eebbc6481ebf9f1 (diff) |
Fix T49861: Interlace stereo is broken in 2.78
This is a regression introduced in rB5bd9e832
It looks more like a hack than a proper fix, but the shader logic
changed a lot for blender2.8, so I would rather do the elegant fix
there, while leaving master working.
If we ever do a 2.78b (or 2.79) this should get in.
Diffstat (limited to 'source/blender/windowmanager/wm_draw.h')
-rw-r--r-- | source/blender/windowmanager/wm_draw.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/windowmanager/wm_draw.h b/source/blender/windowmanager/wm_draw.h index 0f125309045..5257bba45ff 100644 --- a/source/blender/windowmanager/wm_draw.h +++ b/source/blender/windowmanager/wm_draw.h @@ -56,7 +56,7 @@ void wm_draw_region_clear (struct wmWindow *win, struct ARegion *ar); void wm_tag_redraw_overlay (struct wmWindow *win, struct ARegion *ar); -void wm_triple_draw_textures (struct wmWindow *win, struct wmDrawTriple *triple, float alpha); +void wm_triple_draw_textures (struct wmWindow *win, struct wmDrawTriple *triple, float alpha, bool is_interlace); void wm_draw_data_free (struct wmWindow *win); |