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author | Dalai Felinto <dfelinto@gmail.com> | 2010-12-22 17:20:22 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2010-12-22 17:20:22 +0300 |
commit | c67dac4274586fc1ae0df4d0e8764bab9e660e6c (patch) | |
tree | 0756773f4ea7013e40754fb1f8b9c4c8c9fc3e3e /source/blender/windowmanager | |
parent | 3d58d17442aa6438d9a3ce80101c309272a181b5 (diff) |
Complement of commit 33789: Fix for [#25175] bge.logic.mouse.position[1] wrong when using autostart
Porting the fix when Fullscreen flag is on (~ scene.gm->fullscreen)
I still see some issues with that, a difference between width/height. To be addressed later.
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r-- | source/blender/windowmanager/intern/wm_init_exit.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c index 25ca8076b39..181ae62af17 100644 --- a/source/blender/windowmanager/intern/wm_init_exit.c +++ b/source/blender/windowmanager/intern/wm_init_exit.c @@ -275,6 +275,8 @@ int WM_init_game(bContext *C) if(scene->gm.fullscreen) { WM_operator_name_call(C, "WM_OT_window_fullscreen_toggle", WM_OP_EXEC_DEFAULT, NULL); wm_get_screensize(&ar->winrct.xmax, &ar->winrct.ymax); + ar->winx = ar->winrct.xmax + 1; + ar->winy = ar->winrct.ymax + 1; } else { |