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authorSergey Sharybin <sergey.vfx@gmail.com>2012-07-27 18:53:57 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-07-27 18:53:57 +0400
commit49e0c832e16195d8a656798830a63074eb6cd6c7 (patch)
treec9bf9e53287be88bc2efc7beeebdd92a4745d6db /source/blender/windowmanager
parent409a6ee57b66b610f8d05a777f54ffc20b701a0f (diff)
Move sRGB conversion initialization to init_exit routines
It was a threading issue in color management project which potentially could happen in trunk as well.
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r--source/blender/windowmanager/intern/wm_init_exit.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c
index 91942a232e1..6297c337335 100644
--- a/source/blender/windowmanager/intern/wm_init_exit.c
+++ b/source/blender/windowmanager/intern/wm_init_exit.c
@@ -66,6 +66,7 @@
#include "BKE_tracking.h" /* free tracking clipboard */
#include "BLI_listbase.h"
+#include "BLI_math_color.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
@@ -145,6 +146,10 @@ void WM_init(bContext *C, int argc, const char **argv)
BLF_init(11, U.dpi); /* Please update source/gamengine/GamePlayer/GPG_ghost.cpp if you change this */
BLF_lang_init();
+
+ /* initialize color stuff */
+ BLI_init_srgb_conversion();
+
/* get the default database, plus a wm */
WM_read_homefile(C, NULL, G.factory_startup);