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authorCampbell Barton <ideasman42@gmail.com>2012-08-06 20:07:11 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-08-06 20:07:11 +0400
commitdb6c4ba11ec3dbfc1711cdb1870629655e8ea8ee (patch)
tree38d433fac42465ca7cbb1551b6af0eae98747327 /source/blender/windowmanager
parent48b59330fe48f9e0546b2179dd2e0a6d9e6b6840 (diff)
bring back the play option from 2.4x
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r--source/blender/windowmanager/CMakeLists.txt1
-rw-r--r--source/blender/windowmanager/intern/wm_playanim.c1136
2 files changed, 1137 insertions, 0 deletions
diff --git a/source/blender/windowmanager/CMakeLists.txt b/source/blender/windowmanager/CMakeLists.txt
index c5aaeeb8171..f44ec2f5dc8 100644
--- a/source/blender/windowmanager/CMakeLists.txt
+++ b/source/blender/windowmanager/CMakeLists.txt
@@ -53,6 +53,7 @@ set(INC_SYS
set(SRC
intern/wm.c
+ intern/wm_playanim.c
intern/wm_cursors.c
intern/wm_dragdrop.c
intern/wm_draw.c
diff --git a/source/blender/windowmanager/intern/wm_playanim.c b/source/blender/windowmanager/intern/wm_playanim.c
new file mode 100644
index 00000000000..3c791cb6e5d
--- /dev/null
+++ b/source/blender/windowmanager/intern/wm_playanim.c
@@ -0,0 +1,1136 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Campbell Barton
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/windowmanager/intern/wm_playanim.c
+ * \ingroup wm
+ *
+ * \note This file uses ghost directly and none of the WM definitions.
+ * this could be made into its own module, alongside creator/
+ */
+
+#include <sys/types.h>
+#include <fcntl.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+
+#ifndef WIN32
+# include <unistd.h>
+# include <sys/times.h>
+# include <sys/wait.h>
+#else
+# include <io.h>
+#endif
+#include "MEM_guardedalloc.h"
+
+#include "PIL_time.h"
+
+#include "BLI_listbase.h"
+#include "BLI_string.h"
+#include "BLI_path_util.h"
+#include "BLI_fileops.h"
+#include "BLI_rect.h"
+
+#include "IMB_imbuf_types.h"
+#include "IMB_imbuf.h"
+
+#include "BKE_blender.h"
+#include "BKE_global.h"
+#include "BKE_utildefines.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+#ifdef WITH_QUICKTIME
+# ifdef _WIN32
+# include <QTML.h>
+# include <Movies.h>
+# elif defined(__APPLE__)
+# include <QuickTime/Movies.h>
+# endif /* __APPLE__ */
+#endif /* WITH_QUICKTIME */
+
+#include "DNA_scene_types.h"
+#include "BLI_utildefines.h"
+#include "ED_datafiles.h" /* for fonts */
+#include "wm_event_types.h"
+#include "GHOST_C-api.h"
+#include "BLF_api.h"
+
+
+typedef struct PlayState {
+
+ /* playback state */
+ short direction;
+ short next;
+ short once;
+ short turbo;
+ short pingpong;
+ short noskip;
+ short sstep;
+ short pause;
+ short wait2;
+ short stopped;
+ short go;
+
+ /* current picture */
+ struct PlayAnimPict *picture;
+
+ /* set once at the start */
+ int ibufx, ibufy;
+ int fontid;
+
+ /* saves passing args */
+ struct ImBuf *curframe_ibuf;
+} PlayState;
+
+/* for debugging */
+#if 0
+void print_ps(PlayState *ps)
+{
+ printf("ps:\n");
+ printf(" direction=%d,\n", (int)ps->direction);
+ printf(" next=%d,\n", ps->next);
+ printf(" once=%d,\n", ps->once);
+ printf(" turbo=%d,\n", ps->turbo);
+ printf(" pingpong=%d,\n", ps->pingpong);
+ printf(" noskip=%d,\n", ps->noskip);
+ printf(" sstep=%d,\n", ps->sstep);
+ printf(" pause=%d,\n", ps->pause);
+ printf(" wait2=%d,\n", ps->wait2);
+ printf(" stopped=%d,\n", ps->stopped);
+ printf(" go=%d,\n\n", ps->go);
+ fflush(stdout);
+}
+#endif
+
+/* global for window and events */
+typedef enum eWS_Qual {
+ WS_QUAL_LSHIFT = (1 << 0),
+ WS_QUAL_RSHIFT = (1 << 1),
+ WS_QUAL_SHIFT = (WS_QUAL_LSHIFT | WS_QUAL_RSHIFT),
+ WS_QUAL_LALT = (1 << 2),
+ WS_QUAL_RALT = (1 << 3),
+ WS_QUAL_ALT = (WS_QUAL_LALT | WS_QUAL_RALT),
+ WS_QUAL_LCTRL = (1 << 4),
+ WS_QUAL_RCTRL = (1 << 5),
+ WS_QUAL_LMOUSE = (1 << 16),
+ WS_QUAL_MMOUSE = (1 << 17),
+ WS_QUAL_RMOUSE = (1 << 18),
+ WS_QUAL_MOUSE = (WS_QUAL_LMOUSE | WS_QUAL_MMOUSE | WS_QUAL_RMOUSE)
+} eWS_Qual;
+
+static struct WindowStateGlobal {
+ GHOST_SystemHandle ghost_system;
+ void *ghost_window;
+
+ /* events */
+ eWS_Qual qual;
+} g_WS = {NULL};
+
+void playanim_window_get_size(int *width_r, int *height_r)
+{
+ GHOST_RectangleHandle bounds = GHOST_GetClientBounds(g_WS.ghost_window);
+ *width_r = GHOST_GetWidthRectangle(bounds);
+ *height_r = GHOST_GetHeightRectangle(bounds);
+ GHOST_DisposeRectangle(bounds);
+}
+
+/* implementation */
+static void playanim_event_qual_update(void)
+{
+ int val;
+
+ /* Shift */
+ GHOST_GetModifierKeyState(g_WS.ghost_system, GHOST_kModifierKeyLeftShift, &val);
+ if (val) g_WS.qual |= WS_QUAL_LSHIFT;
+ else g_WS.qual &= ~WS_QUAL_LSHIFT;
+
+ GHOST_GetModifierKeyState(g_WS.ghost_system, GHOST_kModifierKeyRightShift, &val);
+ if (val) g_WS.qual |= WS_QUAL_RSHIFT;
+ else g_WS.qual &= ~WS_QUAL_RSHIFT;
+
+ /* Control */
+ GHOST_GetModifierKeyState(g_WS.ghost_system, GHOST_kModifierKeyLeftControl, &val);
+ if (val) g_WS.qual |= WS_QUAL_LCTRL;
+ else g_WS.qual &= ~WS_QUAL_LCTRL;
+
+ GHOST_GetModifierKeyState(g_WS.ghost_system, GHOST_kModifierKeyRightControl, &val);
+ if (val) g_WS.qual |= WS_QUAL_RCTRL;
+ else g_WS.qual &= ~WS_QUAL_RCTRL;
+
+ /* Alt */
+ GHOST_GetModifierKeyState(g_WS.ghost_system, GHOST_kModifierKeyLeftAlt, &val);
+ if (val) g_WS.qual |= WS_QUAL_LCTRL;
+ else g_WS.qual &= ~WS_QUAL_LCTRL;
+
+ GHOST_GetModifierKeyState(g_WS.ghost_system, GHOST_kModifierKeyRightAlt, &val);
+ if (val) g_WS.qual |= WS_QUAL_RCTRL;
+ else g_WS.qual &= ~WS_QUAL_RCTRL;
+
+ /* LMB */
+ GHOST_GetButtonState(g_WS.ghost_system, GHOST_kButtonMaskLeft, &val);
+ if (val) g_WS.qual |= WS_QUAL_LMOUSE;
+ else g_WS.qual &= ~WS_QUAL_LMOUSE;
+
+ /* MMB */
+ GHOST_GetButtonState(g_WS.ghost_system, GHOST_kButtonMaskMiddle, &val);
+ if (val) g_WS.qual |= WS_QUAL_MMOUSE;
+ else g_WS.qual &= ~WS_QUAL_MMOUSE;
+
+ /* RMB */
+ GHOST_GetButtonState(g_WS.ghost_system, GHOST_kButtonMaskRight, &val);
+ if (val) g_WS.qual |= WS_QUAL_RMOUSE;
+ else g_WS.qual &= ~WS_QUAL_RMOUSE;
+}
+
+typedef struct PlayAnimPict {
+ struct PlayAnimPict *next, *prev;
+ char *mem;
+ int size;
+ char *name;
+ struct ImBuf *ibuf;
+ struct anim *anim;
+ int frame;
+ int IB_flags;
+} PlayAnimPict;
+
+static struct ListBase picsbase = {NULL, NULL};
+static int fromdisk = FALSE;
+static int fstep = 1;
+static float zoomx = 1.0, zoomy = 1.0;
+static double ptottime = 0.0, swaptime = 0.04;
+
+static int pupdate_time(void)
+{
+ static double ltime;
+ double time;
+
+ time = PIL_check_seconds_timer();
+
+ ptottime += (time - ltime);
+ ltime = time;
+ return (ptottime < 0);
+}
+
+static void playanim_toscreen(PlayAnimPict *picture, struct ImBuf *ibuf, int fontid)
+{
+
+ if (ibuf == NULL) {
+ printf("no ibuf !\n");
+ return;
+ }
+ if (ibuf->rect == NULL && ibuf->rect_float) {
+ IMB_rect_from_float(ibuf);
+ imb_freerectfloatImBuf(ibuf);
+ }
+ if (ibuf->rect == NULL)
+ return;
+
+ GHOST_ActivateWindowDrawingContext(g_WS.ghost_window);
+
+ glRasterPos2f(0.0f, 0.0f);
+
+ glDrawPixels(ibuf->x, ibuf->y, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
+
+ pupdate_time();
+
+ if (picture && (g_WS.qual & (WS_QUAL_SHIFT | WS_QUAL_LMOUSE)) && (fontid != -1)) {
+ int sizex, sizey;
+ float fsizex_inv, fsizey_inv;
+ char str[32 + FILE_MAX];
+ cpack(-1);
+ BLI_snprintf(str, sizeof(str), "%s | %.2f frames/s", picture->name, fstep / swaptime);
+
+ playanim_window_get_size(&sizex, &sizey);
+ fsizex_inv = 1.0f / sizex;
+ fsizey_inv = 1.0f / sizey;
+
+ BLF_enable(fontid, BLF_ASPECT);
+ BLF_aspect(fontid, fsizex_inv, fsizey_inv, 1.0f);
+ BLF_position(fontid, 10.0f * fsizex_inv, 10.0f * fsizey_inv, 0.0f);
+ BLF_draw(fontid, str, sizeof(str));
+ }
+
+ GHOST_SwapWindowBuffers(g_WS.ghost_window);
+}
+
+static void build_pict_list(char *first, int totframes, int fstep, int fontid)
+{
+ char *mem, filepath[FILE_MAX];
+// short val;
+ PlayAnimPict *picture = NULL;
+ struct ImBuf *ibuf = NULL;
+ char str[32 + FILE_MAX];
+ struct anim *anim;
+
+ if (IMB_isanim(first)) {
+ anim = IMB_open_anim(first, IB_rect, 0);
+ if (anim) {
+ int pic;
+ ibuf = IMB_anim_absolute(anim, 0, IMB_TC_NONE, IMB_PROXY_NONE);
+ if (ibuf) {
+ playanim_toscreen(NULL, ibuf, fontid);
+ IMB_freeImBuf(ibuf);
+ }
+
+ for (pic = 0; pic < IMB_anim_get_duration(anim, IMB_TC_NONE); pic++) {
+ picture = (PlayAnimPict *)MEM_callocN(sizeof(PlayAnimPict), "Pict");
+ picture->anim = anim;
+ picture->frame = pic;
+ picture->IB_flags = IB_rect;
+ BLI_snprintf(str, sizeof(str), "%s : %4.d", first, pic + 1);
+ picture->name = strdup(str);
+ BLI_addtail(&picsbase, picture);
+ }
+ }
+ else {
+ printf("couldn't open anim %s\n", first);
+ }
+ }
+ else {
+ int count = 0;
+
+ BLI_strncpy(filepath, first, sizeof(filepath));
+
+ pupdate_time();
+ ptottime = 1.0;
+
+ /* O_DIRECT
+ *
+ * If set, all reads and writes on the resulting file descriptor will
+ * be performed directly to or from the user program buffer, provided
+ * appropriate size and alignment restrictions are met. Refer to the
+ * F_SETFL and F_DIOINFO commands in the fcntl(2) manual entry for
+ * information about how to determine the alignment constraints.
+ * O_DIRECT is a Silicon Graphics extension and is only supported on
+ * local EFS and XFS file systems.
+ */
+
+ while (IMB_ispic(filepath) && totframes) {
+ size_t size;
+ int file;
+
+ file = open(filepath, O_BINARY | O_RDONLY, 0);
+ if (file < 0) return;
+ picture = (PlayAnimPict *)MEM_callocN(sizeof(PlayAnimPict), "picture");
+ if (picture == NULL) {
+ printf("Not enough memory for pict struct '%s'\n", filepath);
+ close(file);
+ return;
+ }
+ size = BLI_file_descriptor_size(file);
+
+ if (size < 1) {
+ close(file);
+ MEM_freeN(picture);
+ return;
+ }
+
+ picture->size = size;
+ picture->IB_flags = IB_rect;
+
+ if (fromdisk == FALSE) {
+ mem = (char *)MEM_mallocN(size, "build pic list");
+ if (mem == NULL) {
+ printf("Couldn't get memory\n");
+ close(file);
+ MEM_freeN(picture);
+ return;
+ }
+
+ if (read(file, mem, size) != size) {
+ printf("Error while reading %s\n", filepath);
+ close(file);
+ MEM_freeN(picture);
+ MEM_freeN(mem);
+ return;
+ }
+ }
+ else {
+ mem = NULL;
+ }
+
+ picture->mem = mem;
+ picture->name = strdup(filepath);
+ close(file);
+ BLI_addtail(&picsbase, picture);
+ count++;
+
+ pupdate_time();
+
+ if (ptottime > 1.0) {
+ if (picture->mem) {
+ ibuf = IMB_ibImageFromMemory((unsigned char *)picture->mem, picture->size,
+ picture->IB_flags, picture->name);
+ }
+ else {
+ ibuf = IMB_loadiffname(picture->name, picture->IB_flags);
+ }
+ if (ibuf) {
+ playanim_toscreen(picture, ibuf, fontid);
+ IMB_freeImBuf(ibuf);
+ }
+ pupdate_time();
+ ptottime = 0.0;
+ }
+
+ BLI_newname(filepath, +fstep);
+
+#if 0 // XXX25
+ while (qtest()) {
+ switch (qreadN(&val)) {
+ case ESCKEY:
+ if (val) return;
+ break;
+ }
+ }
+#endif
+ totframes--;
+ }
+ }
+ return;
+}
+
+static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr ps_void)
+{
+ PlayState *ps = (PlayState *)ps_void;
+ GHOST_TEventType type = GHOST_GetEventType(evt);
+ int val;
+
+ // print_ps(ps);
+
+ playanim_event_qual_update();
+
+ /* convert ghost event into value keyboard or mouse */
+ val = ELEM(type, GHOST_kEventKeyDown, GHOST_kEventButtonDown);
+
+ if (ps->wait2 && ps->stopped) {
+ ps->stopped = FALSE;
+ }
+
+ switch (type) {
+ case GHOST_kEventKeyDown:
+ case GHOST_kEventKeyUp:
+ {
+ GHOST_TEventKeyData *key_data;
+
+ key_data = (GHOST_TEventKeyData *)GHOST_GetEventData(evt);
+ switch (key_data->key) {
+ case GHOST_kKeyA:
+ if (val) ps->noskip = !ps->noskip;
+ break;
+ case GHOST_kKeyP:
+ if (val) ps->pingpong = !ps->pingpong;
+ break;
+ case GHOST_kKeyNumpad1:
+ if (val) swaptime = fstep / 60.0;
+ break;
+ case GHOST_kKeyNumpad2:
+ if (val) swaptime = fstep / 50.0;
+ break;
+ case GHOST_kKeyNumpad3:
+ if (val) swaptime = fstep / 30.0;
+ break;
+ case GHOST_kKeyNumpad4:
+ if (g_WS.qual & WS_QUAL_SHIFT)
+ swaptime = fstep / 24.0;
+ else
+ swaptime = fstep / 25.0;
+ break;
+ case GHOST_kKeyNumpad5:
+ if (val) swaptime = fstep / 20.0;
+ break;
+ case GHOST_kKeyNumpad6:
+ if (val) swaptime = fstep / 15.0;
+ break;
+ case GHOST_kKeyNumpad7:
+ if (val) swaptime = fstep / 12.0;
+ break;
+ case GHOST_kKeyNumpad8:
+ if (val) swaptime = fstep / 10.0;
+ break;
+ case GHOST_kKeyNumpad9:
+ if (val) swaptime = fstep / 6.0;
+ break;
+ case GHOST_kKeyLeftArrow:
+ if (val) {
+ ps->sstep = TRUE;
+ ps->wait2 = FALSE;
+ if (g_WS.qual & WS_QUAL_SHIFT) {
+ ps->picture = picsbase.first;
+ ps->next = 0;
+ }
+ else {
+ ps->next = -1;
+ }
+ }
+ break;
+ case GHOST_kKeyDownArrow:
+ if (val) {
+ ps->wait2 = FALSE;
+ if (g_WS.qual & WS_QUAL_SHIFT) {
+ ps->next = ps->direction = -1;
+ }
+ else {
+ ps->next = -10;
+ ps->sstep = TRUE;
+ }
+ }
+ break;
+ case GHOST_kKeyRightArrow:
+ if (val) {
+ ps->sstep = TRUE;
+ ps->wait2 = FALSE;
+ if (g_WS.qual & WS_QUAL_SHIFT) {
+ ps->picture = picsbase.last;
+ ps->next = 0;
+ }
+ else {
+ ps->next = 1;
+ }
+ }
+ break;
+ case GHOST_kKeyUpArrow:
+ if (val) {
+ ps->wait2 = FALSE;
+ if (g_WS.qual & WS_QUAL_SHIFT) {
+ ps->next = ps->direction = 1;
+ }
+ else {
+ ps->next = 10;
+ ps->sstep = TRUE;
+ }
+ }
+ break;
+
+ case GHOST_kKeySlash:
+ case GHOST_kKeyNumpadSlash:
+ if (val) {
+ if (g_WS.qual & WS_QUAL_SHIFT) {
+ if (ps->curframe_ibuf)
+ printf(" Name: %s | Speed: %.2f frames/s\n", ps->curframe_ibuf->name, fstep / swaptime);
+ }
+ else {
+ swaptime = fstep / 5.0;
+ }
+ }
+ break;
+ case GHOST_kKeyEqual:
+ if (val) {
+ if (g_WS.qual & WS_QUAL_SHIFT) {
+ ps->pause++;
+ printf("pause:%d\n", ps->pause);
+ }
+ else {
+ swaptime /= 1.1;
+ }
+ }
+ break;
+ case GHOST_kKeyMinus:
+ if (val) {
+ if (g_WS.qual & WS_QUAL_SHIFT) {
+ ps->pause--;
+ printf("pause:%d\n", ps->pause);
+ }
+ else {
+ swaptime *= 1.1;
+ }
+ }
+ break;
+ case GHOST_kKeyNumpad0:
+ if (val) {
+ if (ps->once) {
+ ps->once = ps->wait2 = FALSE;
+ }
+ else {
+ ps->picture = NULL;
+ ps->once = TRUE;
+ ps->wait2 = FALSE;
+ }
+ }
+ break;
+ case GHOST_kKeyEnter:
+ case GHOST_kKeyNumpadEnter:
+ if (val) {
+ ps->wait2 = ps->sstep = FALSE;
+ }
+ break;
+ case GHOST_kKeyNumpadPeriod:
+ if (val) {
+ if (ps->sstep) ps->wait2 = FALSE;
+ else {
+ ps->sstep = TRUE;
+ ps->wait2 = !ps->wait2;
+ }
+ }
+ break;
+ case GHOST_kKeyNumpadPlus:
+ if (val == 0) break;
+ zoomx += 2.0;
+ zoomy += 2.0;
+ /* no break??? - is this intentional? - campbell XXX25 */
+ case GHOST_kKeyNumpadMinus:
+ {
+ int sizex, sizey;
+ /* int ofsx, ofsy; */ /* UNUSED */
+
+ if (val == 0) break;
+ if (zoomx > 1.0) zoomx -= 1.0;
+ if (zoomy > 1.0) zoomy -= 1.0;
+ // playanim_window_get_position(&ofsx, &ofsy);
+ playanim_window_get_size(&sizex, &sizey);
+ /* ofsx += sizex / 2; */ /* UNUSED */
+ /* ofsy += sizey / 2; */ /* UNUSED */
+ sizex = zoomx * ps->ibufx;
+ sizey = zoomy * ps->ibufy;
+ /* ofsx -= sizex / 2; */ /* UNUSED */
+ /* ofsy -= sizey / 2; */ /* UNUSED */
+ // window_set_position(g_WS.ghost_window,sizex,sizey);
+ GHOST_SetClientSize(g_WS.ghost_window, sizex, sizey);
+ break;
+ }
+ case GHOST_kKeyEsc:
+ ps->go = FALSE;
+ break;
+ default:
+ break;
+ }
+ break;
+ }
+ case GHOST_kEventCursorMove:
+ {
+ if (g_WS.qual & WS_QUAL_LMOUSE) {
+ int sizex, sizey;
+ int i;
+
+ GHOST_TEventCursorData *cd = GHOST_GetEventData(evt);
+ int cx, cy;
+
+ GHOST_ScreenToClient(g_WS.ghost_window, cd->x, cd->y, &cx, &cy);
+
+ playanim_window_get_size(&sizex, &sizey);
+ ps->picture = picsbase.first;
+ /* TODO - store in ps direct? */
+ i = 0;
+ while (ps->picture) {
+ i++;
+ ps->picture = ps->picture->next;
+ }
+ i = (i * cx) / sizex;
+ ps->picture = picsbase.first;
+ for (; i > 0; i--) {
+ if (ps->picture->next == NULL) break;
+ ps->picture = ps->picture->next;
+ }
+ ps->sstep = TRUE;
+ ps->wait2 = FALSE;
+ ps->next = 0;
+ }
+ break;
+ }
+ case GHOST_kEventWindowSize:
+ case GHOST_kEventWindowMove:
+ {
+ int sizex, sizey;
+
+ playanim_window_get_size(&sizex, &sizey);
+ GHOST_ActivateWindowDrawingContext(g_WS.ghost_window);
+
+ glViewport(0, 0, sizex, sizey);
+ glScissor(0, 0, sizex, sizey);
+
+ zoomx = (float) sizex / ps->ibufx;
+ zoomy = (float) sizey / ps->ibufy;
+ zoomx = floor(zoomx + 0.5);
+ zoomy = floor(zoomy + 0.5);
+ if (zoomx < 1.0) zoomx = 1.0;
+ if (zoomy < 1.0) zoomy = 1.0;
+
+ sizex = zoomx * ps->ibufx;
+ sizey = zoomy * ps->ibufy;
+
+ glPixelZoom(zoomx, zoomy);
+ glEnable(GL_DITHER);
+ ptottime = 0.0;
+ playanim_toscreen(ps->picture, ps->curframe_ibuf, ps->fontid);
+
+ break;
+ }
+ case GHOST_kEventQuit:
+ case GHOST_kEventWindowClose:
+ {
+ ps->go = FALSE;
+ break;
+ }
+ default:
+ /* quiet warnings */
+ break;
+ }
+
+ return 1;
+}
+
+void playanim_window_open(const char *title, int posx, int posy, int sizex, int sizey, int start_maximized)
+{
+ GHOST_TWindowState inital_state;
+ GHOST_TUns32 scr_w, scr_h;
+
+ GHOST_GetMainDisplayDimensions(g_WS.ghost_system, &scr_w, &scr_h);
+
+ posy = (scr_h - posy - sizey);
+
+ if (start_maximized == G_WINDOWSTATE_FULLSCREEN)
+ inital_state = start_maximized ? GHOST_kWindowStateFullScreen : GHOST_kWindowStateNormal;
+ else
+ inital_state = start_maximized ? GHOST_kWindowStateMaximized : GHOST_kWindowStateNormal;
+#if defined(__APPLE__) && !defined(GHOST_COCOA)
+ {
+ extern int macPrefState; /* creator.c */
+ initial_state += macPrefState;
+ }
+#endif
+
+ g_WS.ghost_window = GHOST_CreateWindow(g_WS.ghost_system,
+ title,
+ posx, posy, sizex, sizey,
+ inital_state,
+ GHOST_kDrawingContextTypeOpenGL,
+ FALSE /* no stereo */, FALSE);
+
+ //if (ghostwin) {
+ //if (win) {
+ // GHOST_SetWindowUserData(ghostwin, win);
+ //} else {
+ // GHOST_DisposeWindow(g_WS.ghost_system, ghostwin);
+ //}
+ //}
+}
+
+
+void playanim(int argc, const char **argv)
+{
+ struct ImBuf *ibuf = NULL;
+ char filepath[FILE_MAX];
+ GHOST_TUns32 maxwinx, maxwiny;
+ /* short c233 = FALSE, yuvx = FALSE; */ /* UNUSED */
+ int i;
+ /* This was done to disambiguate the name for use under c++. */
+ struct anim *anim = NULL;
+ int start_x = 0, start_y = 0;
+ int sfra = -1;
+ int efra = -1;
+ int totblock;
+
+ PlayState ps = {0};
+
+ /* ps.doubleb = TRUE;*/ /* UNUSED */
+ ps.go = TRUE;
+ ps.direction = TRUE;
+ ps.next = TRUE;
+ ps.once = FALSE;
+ ps.turbo = FALSE;
+ ps.pingpong = FALSE;
+ ps.noskip = FALSE;
+ ps.sstep = FALSE;
+ ps.pause = FALSE;
+ ps.wait2 = FALSE;
+ ps.stopped = FALSE;
+ ps.picture = NULL;
+ /* resetmap = FALSE */
+
+ ps.fontid = -1;
+
+ while (argc > 1) {
+ if (argv[1][0] == '-') {
+ switch (argv[1][1]) {
+ case 'm':
+ fromdisk = TRUE;
+ break;
+ case 'p':
+ if (argc > 3) {
+ start_x = atoi(argv[2]);
+ start_y = atoi(argv[3]);
+ argc -= 2;
+ argv += 2;
+ }
+ else {
+ printf("too few arguments for -p (need 2): skipping\n");
+ }
+ break;
+ case 'f':
+ if (argc > 3) {
+ double fps = atof(argv[2]);
+ double fps_base = atof(argv[3]);
+ if (fps == 0.0) {
+ fps = 1;
+ printf("invalid fps,"
+ "forcing 1\n");
+ }
+ swaptime = fps_base / fps;
+ argc -= 2;
+ argv += 2;
+ }
+ else {
+ printf("too few arguments for -f (need 2): skipping\n");
+ }
+ break;
+ case 's':
+ sfra = MIN2(MAXFRAME, MAX2(1, atoi(argv[2]) ));
+ argc--;
+ argv++;
+ break;
+ case 'e':
+ efra = MIN2(MAXFRAME, MAX2(1, atoi(argv[2]) ));
+ argc--;
+ argv++;
+ break;
+ case 'j':
+ fstep = MIN2(MAXFRAME, MAX2(1, atoi(argv[2])));
+ swaptime *= fstep;
+ argc--;
+ argv++;
+ break;
+ default:
+ printf("unknown option '%c': skipping\n", argv[1][1]);
+ break;
+ }
+ argc--;
+ argv++;
+ }
+ else {
+ break;
+ }
+ }
+
+#ifdef WITH_QUICKTIME
+#if defined(_WIN32) || defined(__APPLE__) && !defined(GHOST_COCOA)
+ /* Initialize QuickTime */
+#ifndef noErr
+#define noErr 0
+#endif
+
+#ifdef _WIN32
+ if (InitializeQTML(0) != noErr)
+ G.have_quicktime = FALSE;
+ else
+ G.have_quicktime = TRUE;
+#endif /* _WIN32 */
+ if (EnterMovies() != noErr)
+ G.have_quicktime = FALSE;
+ else
+#endif /* _WIN32 || __APPLE__ && !defined(GHOST_COCOA)*/
+ G.have_quicktime = TRUE;
+#endif /* WITH_QUICKTIME */
+
+ if (argc > 1) {
+ BLI_strncpy(filepath, argv[1], sizeof(filepath));
+ }
+ else {
+ BLI_current_working_dir(filepath, sizeof(filepath));
+ BLI_add_slash(filepath);
+ }
+
+ if (IMB_isanim(filepath)) {
+ anim = IMB_open_anim(filepath, IB_rect, 0);
+ if (anim) {
+ ibuf = IMB_anim_absolute(anim, 0, IMB_TC_NONE, IMB_PROXY_NONE);
+ IMB_close_anim(anim);
+ anim = NULL;
+ }
+ }
+ else if (!IMB_ispic(filepath)) {
+ exit(1);
+ }
+
+ if (ibuf == NULL) {
+ ibuf = IMB_loadiffname(filepath, IB_rect);
+ }
+
+ if (ibuf == NULL) {
+ printf("couldn't open %s\n", filepath);
+ exit(1);
+ }
+
+#if 0 //XXX25
+ #if !defined(WIN32) && !defined(__APPLE__)
+ if (fork()) exit(0);
+ #endif
+#endif //XXX25
+
+ /* XXX, fixme zr */
+ {
+// extern void add_to_mainqueue(wmWindow *win, void *user_data, short evt, short val, char ascii);
+
+ GHOST_EventConsumerHandle consumer = GHOST_CreateEventConsumer(ghost_event_proc, &ps);
+
+ g_WS.ghost_system = GHOST_CreateSystem();
+ GHOST_AddEventConsumer(g_WS.ghost_system, consumer);
+
+
+
+ playanim_window_open("Blender:Anim", start_x, start_y, ibuf->x, ibuf->y, 0);
+//XXX25 window_set_handler(g_WS.ghost_window, add_to_mainqueue, NULL);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f);
+ glMatrixMode(GL_MODELVIEW);
+ }
+
+ GHOST_GetMainDisplayDimensions(g_WS.ghost_system, &maxwinx, &maxwiny);
+
+ //GHOST_ActivateWindowDrawingContext(g_WS.ghost_window);
+
+ /* initialize the font */
+ BLF_init(11, 72);
+ ps.fontid = BLF_load_mem("monospace", (unsigned char *)datatoc_bmonofont_ttf, datatoc_bmonofont_ttf_size);
+ BLF_size(ps.fontid, 11, 72);
+
+ ps.ibufx = ibuf->x;
+ ps.ibufy = ibuf->y;
+
+ if (maxwinx % ibuf->x) maxwinx = ibuf->x * (1 + (maxwinx / ibuf->x));
+ if (maxwiny % ibuf->y) maxwiny = ibuf->y * (1 + (maxwiny / ibuf->y));
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ GHOST_SwapWindowBuffers(g_WS.ghost_window);
+
+ if (sfra == -1 || efra == -1) {
+ /* one of the frames was invalid, just use all images */
+ sfra = 1;
+ efra = MAXFRAME;
+ }
+
+ build_pict_list(filepath, (efra - sfra) + 1, fstep, ps.fontid);
+
+ for (i = 2; i < argc; i++) {
+ BLI_strncpy(filepath, argv[i], sizeof(filepath));
+ build_pict_list(filepath, (efra - sfra) + 1, fstep, ps.fontid);
+ }
+
+ IMB_freeImBuf(ibuf);
+ ibuf = NULL;
+
+ pupdate_time();
+ ptottime = 0;
+
+ /* newly added in 2.6x, without this images never get freed */
+#define USE_IMB_CACHE
+
+ while (ps.go) {
+ if (ps.pingpong)
+ ps.direction = -ps.direction;
+
+ if (ps.direction == 1) {
+ ps.picture = picsbase.first;
+ }
+ else {
+ ps.picture = picsbase.last;
+ }
+
+ if (ps.picture == NULL) {
+ printf("couldn't find pictures\n");
+ ps.go = FALSE;
+ }
+ if (ps.pingpong) {
+ if (ps.direction == 1) {
+ ps.picture = ps.picture->next;
+ }
+ else {
+ ps.picture = ps.picture->prev;
+ }
+ }
+ if (ptottime > 0.0) ptottime = 0.0;
+
+ while (ps.picture) {
+#ifndef USE_IMB_CACHE
+ if (ibuf != NULL && ibuf->ftype == 0) IMB_freeImBuf(ibuf);
+#endif
+ if (ps.picture->ibuf) {
+ ibuf = ps.picture->ibuf;
+ }
+ else if (ps.picture->anim) {
+ ibuf = IMB_anim_absolute(ps.picture->anim, ps.picture->frame, IMB_TC_NONE, IMB_PROXY_NONE);
+ }
+ else if (ps.picture->mem) {
+ ibuf = IMB_ibImageFromMemory((unsigned char *) ps.picture->mem, ps.picture->size,
+ ps.picture->IB_flags, ps.picture->name);
+ }
+ else {
+ ibuf = IMB_loadiffname(ps.picture->name, ps.picture->IB_flags);
+ }
+
+ if (ibuf) {
+
+#ifdef USE_IMB_CACHE
+ ps.picture->ibuf = ibuf;
+#endif
+
+ BLI_strncpy(ibuf->name, ps.picture->name, sizeof(ibuf->name));
+
+ /* why only windows? (from 2.4x) - campbell */
+#ifdef _WIN32
+ GHOST_SetTitle(g_WS.ghost_window, ps.picture->name);
+#endif
+
+ while (pupdate_time()) PIL_sleep_ms(1);
+ ptottime -= swaptime;
+ playanim_toscreen(ps.picture, ibuf, ps.fontid);
+ } /* else deleten */
+ else {
+ printf("error: can't play this image type\n");
+ exit(0);
+ }
+
+ if (ps.once) {
+ if (ps.picture->next == NULL) {
+ ps.wait2 = TRUE;
+ }
+ else if (ps.picture->prev == NULL) {
+ ps.wait2 = TRUE;
+ }
+ }
+
+ ps.next = ps.direction;
+
+
+ {
+ int hasevent = GHOST_ProcessEvents(g_WS.ghost_system, 0);
+ if (hasevent) {
+ GHOST_DispatchEvents(g_WS.ghost_system);
+ }
+ }
+
+ /* XXX25 - we should not have to do this, but it makes scrubbing functional! */
+ if (g_WS.qual & WS_QUAL_LMOUSE) {
+ ps.next = 0;
+ }
+ else {
+ ps.sstep = 0;
+ }
+
+ ps.wait2 = ps.sstep;
+
+ if (ps.wait2 == 0 && ps.stopped == 0) {
+ ps.stopped = TRUE;
+ }
+
+ pupdate_time();
+
+ if (ps.picture && ps.next) {
+ /* always at least set one step */
+ while (ps.picture) {
+ if (ps.next < 0) {
+ ps.picture = ps.picture->prev;
+ }
+ else {
+ ps.picture = ps.picture->next;
+ }
+
+ if (ps.once && ps.picture != NULL) {
+ if (ps.picture->next == NULL) {
+ ps.wait2 = TRUE;
+ }
+ else if (ps.picture->prev == NULL) {
+ ps.wait2 = TRUE;
+ }
+ }
+
+ if (ps.wait2 || ptottime < swaptime || ps.turbo || ps.noskip) break;
+ ptottime -= swaptime;
+ }
+ if (ps.picture == NULL && ps.sstep) {
+ if (ps.next < 0) {
+ ps.picture = picsbase.last;
+ }
+ else if (ps.next > 0) {
+ ps.picture = picsbase.first;
+ }
+ }
+ }
+ if (ps.go == FALSE) {
+ break;
+ }
+ }
+ }
+ ps.picture = picsbase.first;
+ anim = NULL;
+ while (ps.picture) {
+ if (ps.picture && ps.picture->anim && (anim != ps.picture->anim)) {
+ // to prevent divx crashes
+ anim = ps.picture->anim;
+ IMB_close_anim(anim);
+ }
+
+ if (ps.picture->ibuf) {
+ IMB_freeImBuf(ps.picture->ibuf);
+ }
+ if (ps.picture->mem) {
+ MEM_freeN(ps.picture->mem);
+ }
+
+ ps.picture = ps.picture->next;
+ }
+#ifdef WITH_QUICKTIME
+#if defined(_WIN32) || defined(__APPLE__) && !defined(GHOST_COCOA)
+ if (G.have_quicktime) {
+ ExitMovies();
+#ifdef _WIN32
+ TerminateQTML();
+#endif /* _WIN32 */
+ }
+#endif /* _WIN32 || __APPLE__ && !defined(GHOST_COCOA) */
+#endif /* WITH_QUICKTIME */
+
+ /* cleanup */
+#ifndef USE_IMB_CACHE
+ if (ibuf) IMB_freeImBuf(ibuf);
+#endif
+
+ BLI_freelistN(&picsbase);
+#if 0 // XXX25
+ free_blender();
+#else
+ /* we still miss freeing a lot!,
+ * but many areas could skip initialization too for anim play */
+ IMB_exit();
+ BLF_exit();
+#endif
+ GHOST_DisposeWindow(g_WS.ghost_system, g_WS.ghost_window);
+
+ totblock = MEM_get_memory_blocks_in_use();
+ if (totblock != 0) {
+ /* prints many bAKey, bArgument's which are tricky to fix */
+#if 0
+ printf("Error Totblock: %d\n", totblock);
+ MEM_printmemlist();
+#endif
+ }
+}