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authorClément Foucault <foucault.clem@gmail.com>2020-06-29 16:02:16 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-06-29 16:02:29 +0300
commit81fb08ad57d6a71f40fa412ba14961a89cca0278 (patch)
treea517ad12630964fec9a95c93b8284e25ca391fb7 /source/blender
parent76e252ead31d08f85925409b0974c1455b416a39 (diff)
Fix T74290 Face Dots in front (X-ray) Visual Glitch
This is not likely to be the silver bullet but it fix the common case.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/draw/engines/overlay/shaders/edit_mesh_vert.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/edit_mesh_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_mesh_vert.glsl
index 203f6cb1901..2cefab56722 100644
--- a/source/blender/draw/engines/overlay/shaders/edit_mesh_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/edit_mesh_vert.glsl
@@ -83,7 +83,7 @@ void main()
finalColor = EDIT_MESH_facedot_color(norAndFlag.w);
/* Bias Facedot Z position in clipspace. */
- gl_Position.z -= 0.00035;
+ gl_Position.z -= (ProjectionMatrix[3][3] == 0.0) ? 0.00035 : 1e-6;
gl_PointSize = sizeFaceDot;
bool occluded = test_occlusion();