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authorCampbell Barton <ideasman42@gmail.com>2019-04-27 03:00:43 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-27 03:00:43 +0300
commitfd1dd1134b5e351955a7323025d4b6cfab4afa50 (patch)
tree45cd9ecf3d1dd7e6c5d05f088a12880f8517d7b6 /source/blender
parent157cc54ed52192ef6994bcc6a975c4399503ac25 (diff)
Cleanup: unused vars
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c1
-rw-r--r--source/blender/draw/engines/workbench/workbench_forward.c1
-rw-r--r--source/blender/draw/modes/overlay_mode.c1
3 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index a7eae2e2a41..ecfb601d00a 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -1614,7 +1614,6 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata,
const bool do_cull = (draw_ctx->v3d &&
(draw_ctx->v3d->shading.flag & V3D_SHADING_BACKFACE_CULLING));
- const bool is_active = (ob == draw_ctx->obact);
const bool is_sculpt_mode = (ob->sculpt != NULL);
/* For now just force fully shaded with eevee when supported. */
const bool is_sculpt_mode_draw = ob->sculpt && ob->sculpt->pbvh &&
diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c
index b15131bd9a6..00590940ac3 100644
--- a/source/blender/draw/engines/workbench/workbench_forward.c
+++ b/source/blender/draw/engines/workbench/workbench_forward.c
@@ -565,7 +565,6 @@ void workbench_forward_cache_populate(WORKBENCH_Data *vedata, Object *ob)
WORKBENCH_MaterialData *material;
if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL)) {
- const bool is_active = (ob == draw_ctx->obact);
const bool is_sculpt_mode = (ob->sculpt != NULL);
bool is_drawn = false;
diff --git a/source/blender/draw/modes/overlay_mode.c b/source/blender/draw/modes/overlay_mode.c
index a0791e4496d..ed96b2a05bc 100644
--- a/source/blender/draw/modes/overlay_mode.c
+++ b/source/blender/draw/modes/overlay_mode.c
@@ -359,7 +359,6 @@ static void overlay_cache_populate(void *vedata, Object *ob)
if ((!pd->show_overlays) ||
(((ob != draw_ctx->object_edit) && !is_edit_mode) || has_edit_mesh_cage) ||
ob->type != OB_MESH) {
- const bool is_active = (ob == draw_ctx->obact);
const bool is_sculpt_mode = (ob->sculpt != NULL);
const bool all_wires = (ob->dtx & OB_DRAW_ALL_EDGES);
const bool is_wire = (ob->dt < OB_SOLID);