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author | Philipp Oeser <info@graphics-engineer.com> | 2021-05-10 12:33:01 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2021-05-10 12:53:44 +0300 |
commit | 78316ac50edbceccc939cb9c11a1f2e7b93d705e (patch) | |
tree | 64f075a744e8bcf55e687b5e25c2656cf85093c2 /source/blender | |
parent | 3c7b80ae2ca6d85d957aa44be94933c71afb6d5e (diff) |
Fix T88145: Dynamic Paint initial color using vertex color not working as expected
Mistake in {rBe48c4d73d378}.
Was using the vertex index as a lookup for the loop color (instead of
the loop index).
(Issue was not present in original D1429 btw).
Maniphest Tasks: T88145
Differential Revision: https://developer.blender.org/D11212
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/blenkernel/intern/dynamicpaint.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c index 4a25b0e9d98..42af3a391ed 100644 --- a/source/blender/blenkernel/intern/dynamicpaint.c +++ b/source/blender/blenkernel/intern/dynamicpaint.c @@ -1702,7 +1702,7 @@ static void dynamicPaint_setInitialColor(const Scene *scene, DynamicPaintSurface } for (int i = 0; i < totloop; i++) { - rgba_uchar_to_float(pPoint[mloop[i].v].color, (const unsigned char *)&col[mloop[i].v].r); + rgba_uchar_to_float(pPoint[mloop[i].v].color, (const unsigned char *)&col[i].r); } } else if (surface->format == MOD_DPAINT_SURFACE_F_IMAGESEQ) { |