Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2021-01-25 05:26:43 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-01-25 05:30:02 +0300
commitd1c6704413b5bd45283ef8ad25111597e6278105 (patch)
treef57268cfaaaad68b93ef7993d1fff5888f5dbfbb /source/blender
parentd3506c86daa47987871d83ca1c2c79004d20290b (diff)
UV: tweak island select behavior
Selecting inside an island no longer de-selects when it's too far from an edge. When edge select fails fall back to inside-face test. This follows 908b383b7d2199c0c614d085ff65a03eb7852274 which made this change for face-select. Apply to island selection since it doesn't make sense for island select to behave differently.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/uvedit/uvedit_select.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/editors/uvedit/uvedit_select.c b/source/blender/editors/uvedit/uvedit_select.c
index 32e77ef7347..0bc1943802a 100644
--- a/source/blender/editors/uvedit/uvedit_select.c
+++ b/source/blender/editors/uvedit/uvedit_select.c
@@ -1982,6 +1982,13 @@ static int uv_mouse_select_multi(bContext *C,
}
else if (selectmode == UV_SELECT_ISLAND) {
found_item = uv_find_nearest_edge_multi(scene, objects, objects_len, co, &hit);
+
+ if (!found_item) {
+ /* Without this, we can be within the face of an island but too far from an edge,
+ * see face selection comment for details. */
+ hit.dist_sq = FLT_MAX;
+ found_item = uv_find_nearest_face_multi_ex(scene, objects, objects_len, co, &hit, true);
+ }
}
if (!found_item) {