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authorAntony Riakiotakis <kalast@gmail.com>2015-04-30 16:06:10 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-04-30 16:06:28 +0300
commit5dd63a977f358653ec8f06056b288d8bd59fd9e2 (patch)
tree20ea500f0266d69c02d058e50f378be839ca1dd1 /source/blender
parentf271d85b865cb5e82b50a29f91d2cabbbede6a9a (diff)
Fix opengl rendering always looking through camera
Actually check if we have a camera and looking through it before rendering in multiview.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 7c403806f05..c5fccc8aded 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -3168,7 +3168,7 @@ void ED_view3d_draw_offscreen(
}
/* setup view matrices before fx or unbinding the offscreen buffers will cause issues */
- if ((viewname != NULL && viewname[0] != '\0') && (viewmat == NULL))
+ if ((viewname != NULL && viewname[0] != '\0') && (viewmat == NULL) && rv3d->persp == RV3D_CAMOB && v3d->camera)
view3d_stereo3d_setup_offscreen(scene, v3d, ar, winmat, viewname);
else
view3d_main_area_setup_view(scene, v3d, ar, viewmat, winmat);