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authorCampbell Barton <ideasman42@gmail.com>2015-04-08 03:29:37 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-04-08 03:30:18 +0300
commitc56c493cf403b63ec46b90023cdc8137275a310f (patch)
treea66003031ba965800dcfd54cb3d2d068942244b6 /source/blender
parenta2ea4ce70da8562ec2671070eccf46b5bee1f66c (diff)
BLF: use regular unsigned int's
So GL isnt needed to include BLF types.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenfont/intern/blf_internal_types.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenfont/intern/blf_internal_types.h b/source/blender/blenfont/intern/blf_internal_types.h
index da756d65483..1404b9de250 100644
--- a/source/blender/blenfont/intern/blf_internal_types.h
+++ b/source/blender/blenfont/intern/blf_internal_types.h
@@ -48,7 +48,7 @@ typedef struct GlyphCacheBLF {
struct GlyphBLF *glyph_ascii_table[256];
/* texture array, to draw the glyphs. */
- GLuint *textures;
+ unsigned int *textures;
/* size of the array. */
unsigned int ntex;
@@ -103,7 +103,7 @@ typedef struct GlyphBLF {
int advance_i;
/* texture id where this glyph is store. */
- GLuint tex;
+ unsigned int tex;
/* position inside the texture where this glyph is store. */
int xoff;