diff options
author | Thomas Dinges <blender@dingto.org> | 2014-04-21 18:31:46 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2014-04-21 18:32:08 +0400 |
commit | 87628cc5fb068cb6b5cd3a3aee3bc4e405bdaf24 (patch) | |
tree | 181211a07bbb11fe1f58e32d84ee5aec7b64537b /source/blender | |
parent | 04a10907dc41a3016374f9efc4820987cc7a5460 (diff) |
Fix GLSL after 7765b73f6d20 (Transparent Depth).
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index cfe99625db3..7edb5ec153a 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -2362,7 +2362,8 @@ void node_light_path( out float is_reflection_ray, out float is_transmission_ray, out float ray_length, - out float ray_depth) + out float ray_depth, + out float transparent_depth) { is_camera_ray = 1.0; is_shadow_ray = 0.0; @@ -2373,6 +2374,7 @@ void node_light_path( is_transmission_ray = 0.0; ray_length = 1.0; ray_depth = 1.0; + transparent_depth = 1.0; } void node_light_falloff(float strength, float tsmooth, out float quadratic, out float linear, out float constant) |