Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorThomas Dinges <blender@dingto.org>2014-04-21 18:31:46 +0400
committerThomas Dinges <blender@dingto.org>2014-04-21 18:32:08 +0400
commit87628cc5fb068cb6b5cd3a3aee3bc4e405bdaf24 (patch)
tree181211a07bbb11fe1f58e32d84ee5aec7b64537b /source/blender
parent04a10907dc41a3016374f9efc4820987cc7a5460 (diff)
Fix GLSL after 7765b73f6d20 (Transparent Depth).
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index cfe99625db3..7edb5ec153a 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -2362,7 +2362,8 @@ void node_light_path(
out float is_reflection_ray,
out float is_transmission_ray,
out float ray_length,
- out float ray_depth)
+ out float ray_depth,
+ out float transparent_depth)
{
is_camera_ray = 1.0;
is_shadow_ray = 0.0;
@@ -2373,6 +2374,7 @@ void node_light_path(
is_transmission_ray = 0.0;
ray_length = 1.0;
ray_depth = 1.0;
+ transparent_depth = 1.0;
}
void node_light_falloff(float strength, float tsmooth, out float quadratic, out float linear, out float constant)