diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2019-06-04 13:52:00 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-06-04 19:42:37 +0300 |
commit | ff7401b02c4b9e111c0632f33bf5b51fc63026f6 (patch) | |
tree | 6607073aeaa4fcb0a58a727c077c7790de83021d /source/blender | |
parent | 2e4d27669be4ca0b964489467329f73f072d7b44 (diff) |
Fix T64214 Eevee: Issue with Emission node and Alpha blending
Emission node was outputing alpha information but is was not
supposed to. Match cycles reference.
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 7f37e741591..3b1ad41ad95 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -1797,14 +1797,12 @@ void node_wireframe_screenspace(float size, vec2 barycentric, out float fac) void node_emission(vec4 color, float strength, vec3 vN, out Closure result) { -#ifndef VOLUMETRICS - color *= strength; result = CLOSURE_DEFAULT; - result.radiance = color.rgb; - result.opacity = color.a; +#ifndef VOLUMETRICS + result.radiance = color.rgb * strength; result.ssr_normal = normal_encode(vN, viewCameraVec); #else - result = Closure(vec3(0.0), vec3(0.0), color.rgb * strength, 0.0); + result.emission = color.rgb * strength; #endif } |