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authorCampbell Barton <ideasman42@gmail.com>2018-06-20 17:41:02 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-06-20 17:42:19 +0300
commit54a0247f59bb1561d17aa4756216ec6d3c804b56 (patch)
treeac49de35303ab352b68c002e15e67d4b4eeed4ac /source/blender
parentb998ccefee1afde40fe4db1dc40020d7674ffa82 (diff)
Cleanup: whitespace
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl11
1 files changed, 5 insertions, 6 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl
index 733919e0aab..931ea426fbd 100644
--- a/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl
@@ -49,7 +49,7 @@ const vec2 jit[9] = vec2[9](
#define TRIA_VEC_RANGE BIT_RANGE(6)
const vec2 triavec[43] = vec2[43](
- /* ROUNDBOX_TRIA_ARROWS */
+ /* ROUNDBOX_TRIA_ARROWS */
vec2(-0.170000, 0.400000), vec2(-0.050000, 0.520000), vec2( 0.250000, 0.000000), vec2( 0.470000, -0.000000), vec2(-0.170000, -0.400000), vec2(-0.050000, -0.520000),
vec2( 0.170000, 0.400000), vec2( 0.050000, 0.520000), vec2(-0.250000, 0.000000), vec2(-0.470000, -0.000000), vec2( 0.170000, -0.400000), vec2( 0.050000, -0.520000),
@@ -64,17 +64,16 @@ const vec2 triavec[43] = vec2[43](
vec2(0.382684, -0.923879), vec2(-0.382683, -0.923880),
vec2(0.000000, -1.000000),
-
- /* ROUNDBOX_TRIA_MENU - menu arrows */
- vec2(-0.66, 0.08), vec2(-0.56, 0.20), vec2(-0.2, -0.39),
- vec2(-0.2, -0.18), vec2(0.26, 0.08), vec2(0.15, 0.20),
+ /* ROUNDBOX_TRIA_MENU - menu arrows */
+ vec2(-0.66, 0.08), vec2(-0.56, 0.20), vec2(-0.2, -0.39),
+ vec2(-0.2, -0.18), vec2(0.26, 0.08), vec2(0.15, 0.20),
/* ROUNDBOX_TRIA_CHECK - check mark */
vec2(-0.67000, 0.020000), vec2(-0.500000, 0.190000), vec2(-0.130000, -0.520000),
vec2(-0.130000, -0.170000), vec2(0.720000, 0.430000), vec2(0.530000, 0.590000),
- /* ROUNDBOX_TRIA_HOLD_ACTION_ARROW - hold action arrows */
+ /* ROUNDBOX_TRIA_HOLD_ACTION_ARROW - hold action arrows */
#define OY (-0.2 / 2)
#define SC (0.35 * 2)
// vec2(-0.5 + SC, 1.0 + OY), vec2( 0.5, 1.0 + OY), vec2( 0.5, 0.0 + OY + SC),