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authorPablo Vazquez <venomgfx@gmail.com>2018-06-20 13:24:13 +0300
committerPablo Vazquez <venomgfx@gmail.com>2018-06-20 13:24:24 +0300
commit84c2ef0eaf9d9901f6a88c6e095490378ac5d677 (patch)
tree84615355559c223e083196597921ce97d5ffe75a /source/blender
parent20788e174751797c8c3f225f63444939cb8c54bf (diff)
UI: Use chevrons for number sliders, pulldowns and popovers
In the future popovers/pulldowns should have different indicators Patch by William Reynish and Clement Foucault
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/interface/interface_widgets.c20
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl27
2 files changed, 27 insertions, 20 deletions
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index 4bc3aaaf842..37a454d97c2 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -230,16 +230,16 @@ static const uint g_shape_preset_hold_action_face[2][3] = {{2, 0, 1}, {3, 5, 4}}
static const int tria_ofs[ROUNDBOX_TRIA_MAX] = {
[ROUNDBOX_TRIA_NONE] = 0,
[ROUNDBOX_TRIA_ARROWS] = 0,
- [ROUNDBOX_TRIA_SCROLL] = 6,
- [ROUNDBOX_TRIA_MENU] = 22,
- [ROUNDBOX_TRIA_CHECK] = 28,
- [ROUNDBOX_TRIA_HOLD_ACTION_ARROW] = 34,
+ [ROUNDBOX_TRIA_SCROLL] = 12,
+ [ROUNDBOX_TRIA_MENU] = 28,
+ [ROUNDBOX_TRIA_CHECK] = 34,
+ [ROUNDBOX_TRIA_HOLD_ACTION_ARROW] = 40,
};
static const int tria_vcount[ROUNDBOX_TRIA_MAX] = {
[ROUNDBOX_TRIA_NONE] = 0,
- [ROUNDBOX_TRIA_ARROWS] = 3,
+ [ROUNDBOX_TRIA_ARROWS] = 6,
[ROUNDBOX_TRIA_SCROLL] = 16,
- [ROUNDBOX_TRIA_MENU] = 3,
+ [ROUNDBOX_TRIA_MENU] = 6,
[ROUNDBOX_TRIA_CHECK] = 6,
[ROUNDBOX_TRIA_HOLD_ACTION_ARROW] = 3,
};
@@ -296,8 +296,8 @@ static uint32_t set_tria_vertex(
int tria_type, int tria_v, int tria_id, int jit_v)
{
uint32_t *data = GWN_vertbuf_raw_step(vflag_step);
- if (ELEM(tria_type, ROUNDBOX_TRIA_ARROWS, ROUNDBOX_TRIA_MENU)) {
- tria_v += tria_id * 3;
+ if (ELEM(tria_type, ROUNDBOX_TRIA_ARROWS)) {
+ tria_v += tria_id * tria_vcount[ROUNDBOX_TRIA_ARROWS];
}
*data = tria_ofs[tria_type] + tria_v;
*data |= jit_v << 6;
@@ -308,7 +308,7 @@ static uint32_t set_tria_vertex(
static void roundbox_batch_add_tria(Gwn_VertBufRaw *vflag_step, int tria, uint32_t last_data)
{
- const int tria_num = ELEM(tria, ROUNDBOX_TRIA_CHECK, ROUNDBOX_TRIA_HOLD_ACTION_ARROW) ? 1 : 2;
+ const int tria_num = ELEM(tria, ROUNDBOX_TRIA_CHECK, ROUNDBOX_TRIA_HOLD_ACTION_ARROW, ROUNDBOX_TRIA_MENU) ? 1 : 2;
/* for each tria */
for (int t = 0; t < tria_num; ++t) {
for (int j = 0; j < WIDGET_AA_JITTER; j++) {
@@ -335,7 +335,7 @@ Gwn_Batch *ui_batch_roundbox_widget_get(int tria)
vcount += ((WIDGET_CURVE_RESOLU * 2) * 2) * WIDGET_AA_JITTER; /* emboss */
if (tria) {
vcount += (tria_vcount[tria] + 2) * WIDGET_AA_JITTER; /* tria1 */
- if (!ELEM(tria, ROUNDBOX_TRIA_CHECK, ROUNDBOX_TRIA_HOLD_ACTION_ARROW)) {
+ if (!ELEM(tria, ROUNDBOX_TRIA_CHECK, ROUNDBOX_TRIA_HOLD_ACTION_ARROW, ROUNDBOX_TRIA_MENU)) {
vcount += (tria_vcount[tria] + 2) * WIDGET_AA_JITTER; /* tria2 */
}
}
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl
index dcd23413c77..733919e0aab 100644
--- a/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl
@@ -47,10 +47,12 @@ const vec2 jit[9] = vec2[9](
/* We can reuse the CORNER_* bits for tria */
#define TRIA_VEC_RANGE BIT_RANGE(6)
-const vec2 triavec[37] = vec2[37](
- /* ROUNDBOX_TRIA_ARROWS */
- vec2(-0.352077, 0.532607), vec2(-0.352077, -0.549313), vec2( 0.330000, -0.008353),
- vec2( 0.352077, 0.532607), vec2( 0.352077, -0.549313), vec2(-0.330000, -0.008353),
+const vec2 triavec[43] = vec2[43](
+
+ /* ROUNDBOX_TRIA_ARROWS */
+ vec2(-0.170000, 0.400000), vec2(-0.050000, 0.520000), vec2( 0.250000, 0.000000), vec2( 0.470000, -0.000000), vec2(-0.170000, -0.400000), vec2(-0.050000, -0.520000),
+ vec2( 0.170000, 0.400000), vec2( 0.050000, 0.520000), vec2(-0.250000, 0.000000), vec2(-0.470000, -0.000000), vec2( 0.170000, -0.400000), vec2( 0.050000, -0.520000),
+
/* ROUNDBOX_TRIA_SCROLL - circle tria (triangle strip) */
vec2(0.000000, 1.000000),
vec2(0.382684, 0.923879), vec2(-0.382683, 0.923880),
@@ -61,13 +63,18 @@ const vec2 triavec[37] = vec2[37](
vec2(0.707107, -0.707107), vec2(-0.707107, -0.707107),
vec2(0.382684, -0.923879), vec2(-0.382683, -0.923880),
vec2(0.000000, -1.000000),
- /* ROUNDBOX_TRIA_MENU - menu arrows */
- vec2(-0.33, 0.16), vec2(0.33, 0.16), vec2(0.0, 0.82),
- vec2(0.0, -0.82), vec2(-0.33, -0.16), vec2(0.33, -0.16),
+
+
+ /* ROUNDBOX_TRIA_MENU - menu arrows */
+ vec2(-0.66, 0.08), vec2(-0.56, 0.20), vec2(-0.2, -0.39),
+ vec2(-0.2, -0.18), vec2(0.26, 0.08), vec2(0.15, 0.20),
+
+
/* ROUNDBOX_TRIA_CHECK - check mark */
- vec2(-0.578579, 0.253369), vec2(-0.392773, 0.412794), vec2(-0.004241, -0.328551),
- vec2(-0.003001, 0.034320), vec2(1.055313, 0.864744), vec2(0.866408, 1.026895),
- /* ROUNDBOX_TRIA_HOLD_ACTION_ARROW - hold action arrows */
+ vec2(-0.67000, 0.020000), vec2(-0.500000, 0.190000), vec2(-0.130000, -0.520000),
+ vec2(-0.130000, -0.170000), vec2(0.720000, 0.430000), vec2(0.530000, 0.590000),
+
+ /* ROUNDBOX_TRIA_HOLD_ACTION_ARROW - hold action arrows */
#define OY (-0.2 / 2)
#define SC (0.35 * 2)
// vec2(-0.5 + SC, 1.0 + OY), vec2( 0.5, 1.0 + OY), vec2( 0.5, 0.0 + OY + SC),