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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-09-15 10:30:58 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-09-15 10:35:20 +0300 |
commit | 028c5592cd80469c695fba9cd5276bba354df2cd (patch) | |
tree | c9a4698132e8a0738f6bb565bc8240edacb1370b /source/blenderplayer/bad_level_call_stubs | |
parent | 4bd014e951a1b2c30e035a24eda3fbb32f3fdd62 (diff) | |
parent | 8b3ad25862e47fca9e4ec923f4e9157b278173ed (diff) |
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blenderplayer/bad_level_call_stubs')
-rw-r--r-- | source/blenderplayer/bad_level_call_stubs/stubs.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index 68997d73b3d..78b188b603a 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -287,6 +287,7 @@ void RE_sample_material_color( int tri_index, struct DerivedMesh *orcoDm, struct Object *ob) RET_NONE /* nodes */ struct Render *RE_GetRender(const char *name) RET_NULL +struct Render *RE_GetSceneRender(const struct Scene *scene) RET_NULL struct Object *RE_GetCamera(struct Render *re) RET_NULL float RE_lamp_get_data(struct ShadeInput *shi, struct Object *lamp_obj, float col[4], float lv[3], float *dist, float shadow[4]) RET_ZERO const float (*RE_object_instance_get_matrix(struct ObjectInstanceRen *obi, int matrix_id))[4] RET_NULL @@ -312,6 +313,7 @@ float texture_value_blend(float tex, float out, float fact, float facg, int blen void texture_rgb_blend(float in[3], const float tex[3], const float out[3], float fact, float facg, int blendtype) RET_NONE double elbeemEstimateMemreq(int res, float sx, float sy, float sz, int refine, char *retstr) RET_ZERO struct Render *RE_NewRender(const char *name) RET_NULL +struct Render *RE_NewSceneRender(const struct Scene *scene) RET_NULL void RE_SwapResult(struct Render *re, struct RenderResult **rr) RET_NONE void RE_BlenderFrame(struct Render *re, struct Main *bmain, struct Scene *scene, struct SceneRenderLayer *srl, struct Object *camera_override, unsigned int lay_override, int frame, const bool write_still) RET_NONE bool RE_WriteEnvmapResult(struct ReportList *reports, struct Scene *scene, struct EnvMap *env, const char *relpath, const char imtype, float layout[12]) RET_ZERO |