diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-08-16 05:45:11 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-08-16 05:46:04 +0300 |
commit | 1b462e5a51458e36df886838ee272b4bb18ed4da (patch) | |
tree | dd74f29b57df23219ad68d2579a6271c21e1eddb /source/blenderplayer/bad_level_call_stubs | |
parent | b68b26c265d0984da08773196c0d673881fd6c13 (diff) |
Pass EvaluationContext instead of bContext
2.8x branch added bContext arg in many places,
pass eval-context instead since its not simple to reason about what
what nested functions do when they can access and change almost anything.
Also use const to prevent unexpected modifications.
This fixes crash loading files with shadows,
since off-screen buffers use a NULL context for rendering.
Diffstat (limited to 'source/blenderplayer/bad_level_call_stubs')
-rw-r--r-- | source/blenderplayer/bad_level_call_stubs/stubs.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index 71a2483e05e..9724366921d 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -538,7 +538,7 @@ void ED_view3d_from_m4(float mat[4][4], float ofs[3], float quat[4], float *dist struct BGpic *ED_view3D_background_image_new(struct View3D *v3d) RET_NULL void ED_view3D_background_image_remove(struct View3D *v3d, struct BGpic *bgpic) RET_NONE void ED_view3D_background_image_clear(struct View3D *v3d) RET_NONE -void ED_view3d_update_viewmat(struct EvaluationContext *eval_ctx, struct Scene *scene, struct View3D *v3d, struct ARegion *ar, float viewmat[4][4], float winmat[4][4], const struct rcti *rect) RET_NONE +void ED_view3d_update_viewmat(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct View3D *v3d, struct ARegion *ar, float viewmat[4][4], float winmat[4][4], const struct rcti *rect) RET_NONE float ED_view3d_grid_scale(struct Scene *scene, struct View3D *v3d, const char **grid_unit) RET_ZERO void ED_view3d_shade_update(struct Main *bmain, struct Scene *scene, struct View3D *v3d, struct ScrArea *sa) RET_NONE void ED_node_shader_default(const struct bContext *C, struct ID *id) RET_NONE @@ -810,7 +810,7 @@ int UI_pie_menu_invoke_from_operator_enum(struct bContext *C, const char *title, const char *propname, const struct wmEvent *event) RET_ZERO /* RNA COLLADA dependency */ -int collada_export(struct EvaluationContext *eval_ctx, +int collada_export(const struct EvaluationContext *eval_ctx, struct Scene *sce, struct SceneLayer *scene_layer, const char *filepath, |