diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-10-26 13:40:37 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-10-26 14:02:40 +0300 |
commit | ef96f36ee961e7f11556570da2b9cef0a08159f9 (patch) | |
tree | 2a6943daee3d11baa7f3a92a58eff72d48ea3609 /source/blenderplayer/bad_level_call_stubs | |
parent | 654ee398ff0e37f4d5f5c4df96b1d521e4796de4 (diff) |
Move background images into the camera
This moves background images out of the 3D viewport,
to be used only as camera reference images.
For 3D viewport references,
background images can be used, see: D2827
Some work is still needed
(background option isn't working at the moment).
Diffstat (limited to 'source/blenderplayer/bad_level_call_stubs')
-rw-r--r-- | source/blenderplayer/bad_level_call_stubs/stubs.c | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index 30084ba090f..6f874e7728c 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -542,9 +542,6 @@ void ED_node_tree_pop(struct SpaceNode *snode) RET_NONE int ED_view3d_scene_layer_set(int lay, const int *values, int *active) RET_ZERO void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, bool do_clip) RET_NONE void ED_view3d_from_m4(float mat[4][4], float ofs[3], float quat[4], float *dist) RET_NONE -struct BGpic *ED_view3D_background_image_new(struct View3D *v3d) RET_NULL -void ED_view3D_background_image_remove(struct View3D *v3d, struct BGpic *bgpic) RET_NONE -void ED_view3D_background_image_clear(struct View3D *v3d) RET_NONE void ED_view3d_update_viewmat(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct View3D *v3d, struct ARegion *ar, float viewmat[4][4], float winmat[4][4], const struct rcti *rect) RET_NONE float ED_view3d_grid_scale(struct Scene *scene, struct View3D *v3d, const char **grid_unit) RET_ZERO void ED_view3d_shade_update(struct Main *bmain, struct Scene *scene, struct View3D *v3d, struct ScrArea *sa) RET_NONE |