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author | Alexander Romanov <a.romanov@blend4web.com> | 2016-01-23 15:27:36 +0300 |
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committer | Alexander Romanov <a.romanov@blend4web.com> | 2016-01-23 15:39:31 +0300 |
commit | a6aaaad9795e80af05e8281030107c32c6a1366b (patch) | |
tree | 187e682a49789f2ccfa459d905e4cee741b884d4 /source/blenderplayer | |
parent | e9452f909cdba368f54637cd0b15ff14d1c60cf3 (diff) |
Vector Transform node support for GLSL mode and the internal renderer
The Vector Transform node is a useful node which is present in the Cycles renderer.
{F144283}
This patch implements the Vector Transform node for GLSL mode and the internal renderer.
Example: {F273060}
Alexander (Blend4Web Team)
Reviewers: brecht, campbellbarton, sergey
Reviewed By: campbellbarton, sergey
Subscribers: psy-fi, duarteframos, RobM, lightbwk, sergey, AlexKowel, valentin_b4w, Evgeny_Rodygin, yurikovelenov
Projects: #bf_blender:_next
Differential Revision: https://developer.blender.org/D909
Diffstat (limited to 'source/blenderplayer')
-rw-r--r-- | source/blenderplayer/bad_level_call_stubs/stubs.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index 4d0840ece74..c0ff81b3b20 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -263,6 +263,8 @@ void RE_sample_material_color( struct Render *RE_GetRender(const char *name) RET_NULL struct Object *RE_GetCamera(struct Render *re) RET_NULL float RE_lamp_get_data(struct ShadeInput *shi, struct Object *lamp_obj, float col[4], float lv[3], float *dist, float shadow[4]) RET_ZERO +const float (*RE_object_instance_get_matrix(struct ObjectInstanceRen *obi, int matrix_id))[4] RET_NULL +const float (*RE_render_current_get_matrix(int matrix_id))[4] RET_NULL /* blenkernel */ bool BKE_paint_proj_mesh_data_check(struct Scene *scene, struct Object *ob, bool *uvs, bool *mat, bool *tex, bool *stencil) RET_ZERO |