diff options
author | Miika Hamalainen <blender@miikah.org> | 2011-09-05 20:04:15 +0400 |
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committer | Miika Hamalainen <blender@miikah.org> | 2011-09-05 20:04:15 +0400 |
commit | 79ef35889f850aa7173800bcf67918c14f3b1291 (patch) | |
tree | 198618ec4a98e50a1123ea94c093788413ca18dc /source/blenderplayer | |
parent | 39b66f9ad4239865f25853eea3cbf48e4853a266 (diff) |
Dynamic Paint:
* Added "Initial Color" setting for surfaces. You can for example set color from UV mapped texture or from vertex colors.
* Added clamping option for "wave" brushes.
* Merged smudge and drip adjacency search code. This fixes some issues with drip effect and makes code easier to maintain.
* Some adjustments to the bounding box generation code.
* OpenMP is now completely disabled if no compile flag is set.
* Wetness values are now properly clamped on vertex surfaces. No more black dots on >1.0 wetness.
* Textured brushes now use same function calls as internal renderer, instead of modified duplicates.
* Moved operator code to editors/physics/.
* Re-enabled some particle brush optimizations.
* Fixed sometimes incorrect volume brush influence.
* Fixed possible crash when using a brush that uses "Voxel Data" texture simultaneously with material preview or render.
* Fixed texture mapping issues for "Object Center" brush.
* Fixed possible crash/corruption when duplicating brush object that uses color ramps.
* Other tweaking and code cleanup.
Diffstat (limited to 'source/blenderplayer')
-rw-r--r-- | source/blenderplayer/bad_level_call_stubs/stubs.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index 0ac5157e34f..c0879eae773 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -124,6 +124,8 @@ int multitex_ext(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osa int multitex_ext_safe(struct Tex *tex, float *texvec, struct TexResult *texres){return 0;} int multitex_nodes(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres, short thread, short which_output, struct ShadeInput *shi, struct MTex *mtex) {return 0;} void texco_mapping_ext(float *facenor, struct Tex* tex, struct MTex* mtex, float* co, float* dx, float* dy, float* texvec){} +void do_material_tex(struct ShadeInput *shi) {} +void do_volume_tex(struct ShadeInput *shi, float *xyz, int mapto_flag, float *col, float *val, struct Render *re) {} /* nodes */ struct RenderResult *RE_GetResult(struct Render *re){return (struct RenderResult *) NULL;} |