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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 00:16:53 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 00:16:53 +0300
commitbdfe7d89e2f1292644577972c716931b4ce3c6c3 (patch)
treed00eb50b749cb001e2b08272c91791e66740b05d /source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
parent78a1c27c4a6abe0ed31ca93ad21910f3df04da56 (diff)
parent7e4db234cee71ead34ee81a12e27da4bd548eb4b (diff)
Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416 Issues: * GHOST/X11 had conflicting changes. Some code was added in 2.5, which was later added in trunk also, but reverted partially, specifically revision 16683. I have left out this reversion in the 2.5 branch since I think it is needed there. http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683 * Scons had various conflicting changes, I decided to go with trunk version for everything except priorities and some library renaming. * In creator.c, there were various fixes and fixes for fixes related to the -w -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done differently. Since this is changed so much, and I don't think those fixes would be needed in 2.5, I've left them out. * Also in creator.c: there was code for a python bugfix where the screen was not initialized when running with -P. The code that initializes the screen there I had to disable, that can't work in 2.5 anymore but left it commented as a reminder. Further I had to disable some new function calls. using src/ and python/, as was done already in this branch, disabled function calls: * bpath.c: error reporting * BME_conversions.c: editmesh conversion functions. * SHD_dynamic: disabled almost completely, there is no python/. * KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled. * text.c: clipboard copy call. * object.c: OB_SUPPORT_MATERIAL. * DerivedMesh.c and subsurf_ccg, stipple_quarttone. Still to be done: * Go over files and functions that were moved to a different location but could still use changes that were done in trunk.
Diffstat (limited to 'source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h')
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h74
1 files changed, 35 insertions, 39 deletions
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
index 117d6a2be54..a7618462c9b 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
+++ b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
@@ -26,6 +26,7 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
+
#ifndef __KX_BLENDERRENDERTOOLS
#define __KX_BLENDERRENDERTOOLS
@@ -37,70 +38,65 @@
#include "RAS_IRenderTools.h"
struct KX_ClientObjectInfo;
+class KX_RayCast;
-/**
-BlenderRenderTools are a set of tools to apply 2D/3D graphics effects, which are not
-part of the (polygon) Rasterizer.
-Effects like 2D text, 3D (polygon) text, lighting.
-*/
+/* BlenderRenderTools are a set of tools to apply 2D/3D graphics effects, which
+ * are not part of the (polygon) Rasterizer. Effects like 2D text, 3D (polygon)
+ * text, lighting.
+ *
+ * Most of this code is duplicated in GPC_RenderTools, so this should be
+ * moved to some common location to avoid duplication. */
class KX_BlenderRenderTools : public RAS_IRenderTools
{
- bool m_lastblenderlights;
- void* m_lastblenderobject;
- int m_lastlayer;
+ int m_lastlightlayer;
bool m_lastlighting;
static unsigned int m_numgllights;
-
+
public:
-
KX_BlenderRenderTools();
virtual ~KX_BlenderRenderTools();
- virtual void EndFrame(class RAS_IRasterizer* rasty);
- virtual void BeginFrame(class RAS_IRasterizer* rasty);
- void DisableOpenGLLights();
+ void EndFrame(RAS_IRasterizer* rasty);
+ void BeginFrame(RAS_IRasterizer* rasty);
+
void EnableOpenGLLights();
- int ProcessLighting(int layer);
+ void DisableOpenGLLights();
+ void ProcessLighting(int layer, const MT_Transform& viewmat);
- virtual void RenderText2D(RAS_TEXT_RENDER_MODE mode,
+ void RenderText2D(RAS_TEXT_RENDER_MODE mode,
const char* text,
int xco,
int yco,
int width,
int height);
- virtual void RenderText(int mode,
+ void RenderText(int mode,
class RAS_IPolyMaterial* polymat,
float v1[3],
float v2[3],
float v3[3],
- float v4[3]);
- void applyTransform(class RAS_IRasterizer* rasty,
- double* oglmatrix,
- int objectdrawmode );
- int applyLights(int objectlayer);
- virtual void PushMatrix();
- virtual void PopMatrix();
-
- virtual class RAS_IPolyMaterial* CreateBlenderPolyMaterial(const STR_String &texname,
- bool ba,
- const STR_String& matname,
- int tile,
- int tilexrep,
- int tileyrep,
- int mode,
- bool transparant,
- bool zsort,
- int lightlayer,
- bool bIsTriangle,
- void* clientobject,
- void* tface);
-
- bool RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal, void * const data);
+ float v4[3],
+ int glattrib);
+
+ void applyTransform(RAS_IRasterizer* rasty, double* oglmatrix, int objectdrawmode);
+ int applyLights(int objectlayer, const MT_Transform& viewmat);
+
+ void PushMatrix();
+ void PopMatrix();
+
+ bool RayHit(KX_ClientObjectInfo* client, class KX_RayCast* result, void * const data);
+ bool NeedRayCast(KX_ClientObjectInfo*) { return true; }
virtual void MotionBlur(RAS_IRasterizer* rasterizer);
+
+ virtual void Update2DFilter(vector<STR_String>& propNames, void* gameObj, RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text);
+
+ virtual void Render2DFilters(RAS_ICanvas* canvas);
+
+ virtual void SetClientObject(RAS_IRasterizer *rasty, void* obj);
};
#endif //__KX_BLENDERRENDERTOOLS
+