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authorDalai Felinto <dfelinto@gmail.com>2018-04-16 15:07:42 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-04-17 18:51:28 +0300
commit159806140fd33e6ddab951c0f6f180cfbf927d38 (patch)
treeda076be3baa4d987fb5935e220a3d901c926e0e7 /source/gameengine/BlenderRoutines
parent28b996a9d2090efdd74115a653629ef9d7d871f7 (diff)
Removing Blender Game Engine from Blender 2.8
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
Diffstat (limited to 'source/gameengine/BlenderRoutines')
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp683
-rw-r--r--source/gameengine/BlenderRoutines/BL_System.cpp102
-rw-r--r--source/gameengine/BlenderRoutines/BL_System.h70
-rw-r--r--source/gameengine/BlenderRoutines/CMakeLists.txt78
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp352
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderCanvas.h222
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderInputDevice.cpp33
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h80
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp169
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.h62
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp192
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.h58
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderSystem.cpp59
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderSystem.h56
14 files changed, 0 insertions, 2216 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
deleted file mode 100644
index 4e8f0eba9b7..00000000000
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ /dev/null
@@ -1,683 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- * Blender's Ketsji startpoint
- */
-
-/** \file gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
- * \ingroup blroutines
- */
-
-
-#include <signal.h>
-#include <stdlib.h>
-#include <stdio.h>
-
-#ifdef _MSC_VER
- /* don't show stl-warnings */
-# pragma warning (disable:4786)
-#endif
-
-#include "GPU_glew.h"
-
-#include "KX_BlenderCanvas.h"
-#include "KX_BlenderKeyboardDevice.h"
-#include "KX_BlenderMouseDevice.h"
-#include "KX_BlenderSystem.h"
-#include "BL_Material.h"
-
-#include "KX_KetsjiEngine.h"
-#include "KX_BlenderSceneConverter.h"
-#include "KX_PythonInit.h"
-#include "KX_PyConstraintBinding.h"
-#include "KX_PythonMain.h"
-
-#include "RAS_OpenGLRasterizer.h"
-#include "RAS_ListRasterizer.h"
-
-#include "NG_LoopBackNetworkDeviceInterface.h"
-
-#include "BL_System.h"
-
-#include "GPU_extensions.h"
-#include "EXP_Value.h"
-
-
-extern "C" {
- #include "DNA_object_types.h"
- #include "DNA_view3d_types.h"
- #include "DNA_screen_types.h"
- #include "DNA_userdef_types.h"
- #include "DNA_scene_types.h"
- #include "DNA_windowmanager_types.h"
-
- #include "BKE_global.h"
- #include "BKE_report.h"
- #include "BKE_ipo.h"
- #include "BKE_main.h"
- #include "BKE_context.h"
- #include "BKE_sound.h"
-
- /* avoid c++ conflict with 'new' */
- #define new _new
- #include "BKE_screen.h"
- #undef new
-
- #include "MEM_guardedalloc.h"
-
- #include "BLI_blenlib.h"
- #include "BLO_readfile.h"
-
- #include "../../blender/windowmanager/WM_types.h"
- #include "../../blender/windowmanager/wm_window.h"
-
-/* avoid more includes (not used by BGE) */
-typedef void * wmUIHandlerFunc;
-typedef void * wmUIHandlerRemoveFunc;
-
- #include "../../blender/windowmanager/wm_event_system.h"
-}
-
-#ifdef WITH_AUDASPACE
-# include <AUD_Device.h>
-#endif
-
-static BlendFileData *load_game_data(const char *filename)
-{
- ReportList reports;
- BlendFileData *bfd;
-
- BKE_reports_init(&reports, RPT_STORE);
- bfd= BLO_read_from_file(filename, &reports, BLO_READ_SKIP_USERDEF);
-
- if (!bfd) {
- printf("Loading %s failed: ", filename);
- BKE_reports_print(&reports, RPT_ERROR);
- }
-
- BKE_reports_clear(&reports);
-
- return bfd;
-}
-
-static int BL_KetsjiNextFrame(KX_KetsjiEngine *ketsjiengine, bContext *C, wmWindow *win, Scene *scene, ARegion *ar,
- KX_BlenderKeyboardDevice* keyboarddevice, KX_BlenderMouseDevice* mousedevice, int draw_letterbox)
-{
- int exitrequested;
-
- // first check if we want to exit
- exitrequested = ketsjiengine->GetExitCode();
-
- // kick the engine
- bool render = ketsjiengine->NextFrame();
-
- if (render) {
- if (draw_letterbox) {
- // Clear screen to border color
- // We do this here since we set the canvas to be within the frames. This means the engine
- // itself is unaware of the extra space, so we clear the whole region for it.
- glClearColor(scene->gm.framing.col[0], scene->gm.framing.col[1], scene->gm.framing.col[2], 1.0f);
- glViewport(ar->winrct.xmin, ar->winrct.ymin,
- BLI_rcti_size_x(&ar->winrct), BLI_rcti_size_y(&ar->winrct));
- glClear(GL_COLOR_BUFFER_BIT);
- }
-
- // render the frame
- ketsjiengine->Render();
- }
-
- wm_window_process_events_nosleep();
-
- // test for the ESC key
- //XXX while (qtest())
- while (wmEvent *event= (wmEvent *)win->queue.first) {
- short val = 0;
- //unsigned short event = 0; //XXX extern_qread(&val);
- unsigned int unicode = event->utf8_buf[0] ? BLI_str_utf8_as_unicode(event->utf8_buf) : event->ascii;
-
- if (keyboarddevice->ConvertBlenderEvent(event->type, event->val, unicode))
- exitrequested = KX_EXIT_REQUEST_BLENDER_ESC;
-
- /* Coordinate conversion... where
- * should this really be?
- */
- if (event->type == MOUSEMOVE) {
- /* Note, not nice! XXX 2.5 event hack */
- val = event->x - ar->winrct.xmin;
- mousedevice->ConvertBlenderEvent(MOUSEX, val, 0);
-
- val = ar->winy - (event->y - ar->winrct.ymin) - 1;
- mousedevice->ConvertBlenderEvent(MOUSEY, val, 0);
- }
- else {
- mousedevice->ConvertBlenderEvent(event->type, event->val, 0);
- }
-
- BLI_remlink(&win->queue, event);
- wm_event_free(event);
- }
-
- if (win != CTX_wm_window(C)) {
- exitrequested= KX_EXIT_REQUEST_OUTSIDE; /* window closed while bge runs */
- }
- return exitrequested;
-}
-
-
-#ifdef WITH_PYTHON
-static struct BL_KetsjiNextFrameState {
- class KX_KetsjiEngine* ketsjiengine;
- struct bContext *C;
- struct wmWindow* win;
- struct Scene* scene;
- struct ARegion *ar;
- KX_BlenderKeyboardDevice* keyboarddevice;
- KX_BlenderMouseDevice* mousedevice;
- int draw_letterbox;
-} ketsjinextframestate;
-
-static int BL_KetsjiPyNextFrame(void *state0)
-{
- BL_KetsjiNextFrameState *state = (BL_KetsjiNextFrameState *) state0;
- return BL_KetsjiNextFrame(
- state->ketsjiengine,
- state->C,
- state->win,
- state->scene,
- state->ar,
- state->keyboarddevice,
- state->mousedevice,
- state->draw_letterbox);
-}
-#endif
-
-
-extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *cam_frame, int always_use_expand_framing)
-{
- /* context values */
- struct wmWindowManager *wm= CTX_wm_manager(C);
- struct wmWindow *win= CTX_wm_window(C);
- struct Scene *startscene= CTX_data_scene(C);
- struct Main* maggie1= CTX_data_main(C);
-
-
- RAS_Rect area_rect;
- area_rect.SetLeft(cam_frame->xmin);
- area_rect.SetBottom(cam_frame->ymin);
- area_rect.SetRight(cam_frame->xmax);
- area_rect.SetTop(cam_frame->ymax);
-
- int exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
- Main* blenderdata = maggie1;
-
- char* startscenename = startscene->id.name+2;
- char pathname[FILE_MAXDIR+FILE_MAXFILE], oldsce[FILE_MAXDIR+FILE_MAXFILE];
- STR_String exitstring = "";
- BlendFileData *bfd= NULL;
-
- BLI_strncpy(pathname, blenderdata->name, sizeof(pathname));
- BLI_strncpy(oldsce, G.main->name, sizeof(oldsce));
-#ifdef WITH_PYTHON
- resetGamePythonPath(); // need this so running a second time wont use an old blendfiles path
- setGamePythonPath(G.main->name);
-
- // Acquire Python's GIL (global interpreter lock)
- // so we can safely run Python code and API calls
- PyGILState_STATE gilstate = PyGILState_Ensure();
-
- PyObject *pyGlobalDict = PyDict_New(); /* python utility storage, spans blend file loading */
-#endif
-
- // Globals to be carried on over blender files
- GlobalSettings gs;
- gs.matmode= startscene->gm.matmode;
- gs.glslflag= startscene->gm.flag;
-
- do
- {
- View3D *v3d= CTX_wm_view3d(C);
- RegionView3D *rv3d= CTX_wm_region_view3d(C);
-
- // get some preferences
- SYS_SystemHandle syshandle = SYS_GetSystem();
- bool properties = (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0);
- bool usefixed = (SYS_GetCommandLineInt(syshandle, "fixedtime", 0) != 0);
- bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0);
- bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
- bool animation_record = (SYS_GetCommandLineInt(syshandle, "animation_record", 0) != 0);
- bool displaylists = false; // (SYS_GetCommandLineInt(syshandle, "displaylists", 0) != 0) && GPU_display_list_support();
-#ifdef WITH_PYTHON
- bool nodepwarnings = (SYS_GetCommandLineInt(syshandle, "ignore_deprecation_warnings", 0) != 0);
-#endif
- // bool novertexarrays = (SYS_GetCommandLineInt(syshandle, "novertexarrays", 0) != 0);
- bool mouse_state = (startscene->gm.flag & GAME_SHOW_MOUSE) != 0;
- bool restrictAnimFPS = (startscene->gm.flag & GAME_RESTRICT_ANIM_UPDATES) != 0;
-
- short drawtype = v3d->drawtype;
-
- /* we do not support material mode in game engine, force change to texture mode */
- if (drawtype == OB_MATERIAL) drawtype = OB_TEXTURE;
- if (animation_record) usefixed= false; /* override since you don't want to run full-speed for sim recording */
-
- // create the canvas and rasterizer
- RAS_ICanvas* canvas = new KX_BlenderCanvas(wm, win, area_rect, ar);
-
- // default mouse state set on render panel
- if (mouse_state)
- canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
- else
- canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
-
- // Setup vsync
- int previous_vsync = 0;
- canvas->GetSwapInterval(previous_vsync);
- if (startscene->gm.vsync == VSYNC_ADAPTIVE)
- canvas->SetSwapInterval(-1);
- else
- canvas->SetSwapInterval((startscene->gm.vsync == VSYNC_ON) ? 1 : 0);
-
- RAS_IRasterizer* rasterizer = NULL;
- RAS_STORAGE_TYPE raster_storage = RAS_AUTO_STORAGE;
-
- if (startscene->gm.raster_storage == RAS_STORE_VBO) {
- raster_storage = RAS_VBO;
- }
- else if (startscene->gm.raster_storage == RAS_STORE_VA) {
- raster_storage = RAS_VA;
- }
- //Don't use displaylists with VBOs
- //If auto starts using VBOs, make sure to check for that here
- if (displaylists && raster_storage != RAS_VBO)
- rasterizer = new RAS_ListRasterizer(canvas, true, raster_storage);
- else
- rasterizer = new RAS_OpenGLRasterizer(canvas, raster_storage);
-
- RAS_IRasterizer::MipmapOption mipmapval = rasterizer->GetMipmapping();
-
-
- // create the inputdevices
- KX_BlenderKeyboardDevice* keyboarddevice = new KX_BlenderKeyboardDevice();
- KX_BlenderMouseDevice* mousedevice = new KX_BlenderMouseDevice();
-
- // create a networkdevice
- NG_NetworkDeviceInterface* networkdevice = new
- NG_LoopBackNetworkDeviceInterface();
-
- //
- // create a ketsji/blendersystem (only needed for timing and stuff)
- KX_BlenderSystem* kxsystem = new KX_BlenderSystem();
-
- // create the ketsjiengine
- KX_KetsjiEngine* ketsjiengine = new KX_KetsjiEngine(kxsystem);
-
- // set the devices
- ketsjiengine->SetKeyboardDevice(keyboarddevice);
- ketsjiengine->SetMouseDevice(mousedevice);
- ketsjiengine->SetNetworkDevice(networkdevice);
- ketsjiengine->SetCanvas(canvas);
- ketsjiengine->SetRasterizer(rasterizer);
- ketsjiengine->SetUseFixedTime(usefixed);
- ketsjiengine->SetTimingDisplay(frameRate, profile, properties);
- ketsjiengine->SetRestrictAnimationFPS(restrictAnimFPS);
- ketsjiengine->SetRender(true);
- KX_KetsjiEngine::SetExitKey(ConvertKeyCode(startscene->gm.exitkey));
-
- //set the global settings (carried over if restart/load new files)
- ketsjiengine->SetGlobalSettings(&gs);
-
-#ifdef WITH_PYTHON
- CValue::SetDeprecationWarnings(nodepwarnings);
-#endif
-
- //lock frame and camera enabled - storing global values
- int tmp_lay= startscene->lay;
- Object *tmp_camera = startscene->camera;
-
- if (v3d->scenelock==0) {
- startscene->lay= v3d->lay;
- startscene->camera= v3d->camera;
- }
-
- // some blender stuff
- float camzoom = 1.0f;
- int draw_letterbox = 0;
-
- if (rv3d->persp==RV3D_CAMOB) {
- if (startscene->gm.framing.type == SCE_GAMEFRAMING_BARS) { /* Letterbox */
- draw_letterbox = 1;
- }
- else {
- camzoom = 1.0f / BKE_screen_view3d_zoom_to_fac(rv3d->camzoom);
- }
- }
-
- rasterizer->SetDrawingMode(drawtype);
- ketsjiengine->SetCameraZoom(camzoom);
- ketsjiengine->SetCameraOverrideZoom(2.0f);
-
- // if we got an exitcode 3 (KX_EXIT_REQUEST_START_OTHER_GAME) load a different file
- if (exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME || exitrequested == KX_EXIT_REQUEST_RESTART_GAME)
- {
- exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
- if (bfd) BLO_blendfiledata_free(bfd);
-
- char basedpath[FILE_MAX];
- // base the actuator filename with respect
- // to the original file working directory
-
- if (exitstring != "")
- BLI_strncpy(basedpath, exitstring.ReadPtr(), sizeof(basedpath));
-
- // load relative to the last loaded file, this used to be relative
- // to the first file but that makes no sense, relative paths in
- // blend files should be relative to that file, not some other file
- // that happened to be loaded first
- BLI_path_abs(basedpath, pathname);
- bfd = load_game_data(basedpath);
-
- // if it wasn't loaded, try it forced relative
- if (!bfd)
- {
- // just add "//" in front of it
- char temppath[FILE_MAX] = "//";
- BLI_strncpy(temppath + 2, basedpath, FILE_MAX - 2);
-
- BLI_path_abs(temppath, pathname);
- bfd = load_game_data(temppath);
- }
-
- // if we got a loaded blendfile, proceed
- if (bfd)
- {
- blenderdata = bfd->main;
- startscenename = bfd->curscene->id.name + 2;
-
- if (blenderdata) {
- BLI_strncpy(G.main->name, blenderdata->name, sizeof(G.main->name));
- BLI_strncpy(pathname, blenderdata->name, sizeof(pathname));
-#ifdef WITH_PYTHON
- setGamePythonPath(G.main->name);
-#endif
- }
- }
- // else forget it, we can't find it
- else
- {
- exitrequested = KX_EXIT_REQUEST_QUIT_GAME;
- }
- }
-
- Scene *scene= bfd ? bfd->curscene : (Scene *)BLI_findstring(&blenderdata->scene, startscenename, offsetof(ID, name) + 2);
-
- if (scene)
- {
- int startFrame = scene->r.cfra;
- ketsjiengine->SetAnimRecordMode(animation_record, startFrame);
-
- // Quad buffered needs a special window.
- if (scene->gm.stereoflag == STEREO_ENABLED) {
- if (scene->gm.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
- rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) scene->gm.stereomode);
-
- rasterizer->SetEyeSeparation(scene->gm.eyeseparation);
- }
-
- rasterizer->SetBackColor(scene->gm.framing.col);
- }
-
- if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
- {
- if (rv3d->persp != RV3D_CAMOB)
- {
- ketsjiengine->EnableCameraOverride(startscenename);
- ketsjiengine->SetCameraOverrideUseOrtho((rv3d->persp == RV3D_ORTHO));
- ketsjiengine->SetCameraOverrideProjectionMatrix(MT_CmMatrix4x4(rv3d->winmat));
- ketsjiengine->SetCameraOverrideViewMatrix(MT_CmMatrix4x4(rv3d->viewmat));
- ketsjiengine->SetCameraOverrideClipping(v3d->near, v3d->far);
- ketsjiengine->SetCameraOverrideLens(v3d->lens);
- }
-
- // create a scene converter, create and convert the startingscene
- KX_ISceneConverter* sceneconverter = new KX_BlenderSceneConverter(blenderdata, ketsjiengine);
- ketsjiengine->SetSceneConverter(sceneconverter);
- if (always_use_expand_framing)
- sceneconverter->SetAlwaysUseExpandFraming(true);
-
- sceneconverter->SetMaterials(true);
-
- if (gs.matmode == GAME_MAT_GLSL)
- sceneconverter->SetGLSLMaterials(true);
- if (scene->gm.flag & GAME_NO_MATERIAL_CACHING)
- sceneconverter->SetCacheMaterials(false);
-
- KX_Scene* startscene = new KX_Scene(keyboarddevice,
- mousedevice,
- networkdevice,
- startscenename,
- scene,
- canvas);
-
-#ifdef WITH_PYTHON
- // some python things
- PyObject *gameLogic, *gameLogic_keys;
- setupGamePython(ketsjiengine, startscene, blenderdata, pyGlobalDict, &gameLogic, &gameLogic_keys, 0, NULL);
-#endif // WITH_PYTHON
-
- //initialize Dome Settings
- if (scene->gm.stereoflag == STEREO_DOME)
- ketsjiengine->InitDome(scene->gm.dome.res, scene->gm.dome.mode, scene->gm.dome.angle, scene->gm.dome.resbuf, scene->gm.dome.tilt, scene->gm.dome.warptext);
-
- // initialize 3D Audio Settings
- AUD_Device* device = BKE_sound_get_device();
- AUD_Device_setSpeedOfSound(device, scene->audio.speed_of_sound);
- AUD_Device_setDopplerFactor(device, scene->audio.doppler_factor);
- AUD_Device_setDistanceModel(device, AUD_DistanceModel(scene->audio.distance_model));
-
- // from see blender.c:
- // FIXME: this version patching should really be part of the file-reading code,
- // but we still get too many unrelated data-corruption crashes otherwise...
- if (blenderdata->versionfile < 250)
- do_versions_ipos_to_animato(blenderdata);
-
- if (sceneconverter)
- {
- // convert and add scene
- sceneconverter->ConvertScene(
- startscene,
- rasterizer,
- canvas);
- ketsjiengine->AddScene(startscene);
-
- // init the rasterizer
- rasterizer->Init();
-
- // start the engine
- ketsjiengine->StartEngine(true);
-
-
- // Set the animation playback rate for ipo's and actions
- // the framerate below should patch with FPS macro defined in blendef.h
- // Could be in StartEngine set the framerate, we need the scene to do this
- ketsjiengine->SetAnimFrameRate(FPS);
-
-#ifdef WITH_PYTHON
- char *python_main = NULL;
- pynextframestate.state = NULL;
- pynextframestate.func = NULL;
- python_main = KX_GetPythonMain(scene);
-
- // the mainloop
- printf("\nBlender Game Engine Started\n");
- if (python_main) {
- char *python_code = KX_GetPythonCode(blenderdata, python_main);
- if (python_code) {
- // Set python environement variable.
- KX_SetActiveScene(startscene);
- PHY_SetActiveEnvironment(startscene->GetPhysicsEnvironment());
-
- ketsjinextframestate.ketsjiengine = ketsjiengine;
- ketsjinextframestate.C = C;
- ketsjinextframestate.win = win;
- ketsjinextframestate.scene = scene;
- ketsjinextframestate.ar = ar;
- ketsjinextframestate.keyboarddevice = keyboarddevice;
- ketsjinextframestate.mousedevice = mousedevice;
- ketsjinextframestate.draw_letterbox = draw_letterbox;
-
- pynextframestate.state = &ketsjinextframestate;
- pynextframestate.func = &BL_KetsjiPyNextFrame;
- printf("Yielding control to Python script '%s'...\n", python_main);
- PyRun_SimpleString(python_code);
- printf("Exit Python script '%s'\n", python_main);
- MEM_freeN(python_code);
- }
- }
- else
-#endif /* WITH_PYTHON */
- {
- while (!exitrequested)
- {
- exitrequested = BL_KetsjiNextFrame(ketsjiengine, C, win, scene, ar, keyboarddevice, mousedevice, draw_letterbox);
- }
- }
- printf("Blender Game Engine Finished\n");
- exitstring = ketsjiengine->GetExitString();
-#ifdef WITH_PYTHON
- if (python_main) MEM_freeN(python_main);
-#endif /* WITH_PYTHON */
-
- gs = *(ketsjiengine->GetGlobalSettings());
-
- // when exiting the mainloop
-#ifdef WITH_PYTHON
- // Clears the dictionary by hand:
- // This prevents, extra references to global variables
- // inside the GameLogic dictionary when the python interpreter is finalized.
- // which allows the scene to safely delete them :)
- // see: (space.c)->start_game
-
- //PyDict_Clear(PyModule_GetDict(gameLogic));
-
- // Keep original items, means python plugins will autocomplete members
- PyObject *gameLogic_keys_new = PyDict_Keys(PyModule_GetDict(gameLogic));
- const Py_ssize_t numitems= PyList_GET_SIZE(gameLogic_keys_new);
- Py_ssize_t listIndex;
- for (listIndex=0; listIndex < numitems; listIndex++) {
- PyObject *item = PyList_GET_ITEM(gameLogic_keys_new, listIndex);
- if (!PySequence_Contains(gameLogic_keys, item)) {
- PyDict_DelItem( PyModule_GetDict(gameLogic), item);
- }
- }
- Py_DECREF(gameLogic_keys_new);
- gameLogic_keys_new = NULL;
-#endif
- ketsjiengine->StopEngine();
-#ifdef WITH_PYTHON
- exitGamePythonScripting();
-#endif
- networkdevice->Disconnect();
- }
- if (sceneconverter)
- {
- delete sceneconverter;
- sceneconverter = NULL;
- }
-
-#ifdef WITH_PYTHON
- Py_DECREF(gameLogic_keys);
- gameLogic_keys = NULL;
-#endif
- }
- //lock frame and camera enabled - restoring global values
- if (v3d->scenelock==0) {
- startscene->lay= tmp_lay;
- startscene->camera= tmp_camera;
- }
-
- if (exitrequested != KX_EXIT_REQUEST_OUTSIDE)
- {
- // set the cursor back to normal
- canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
-
- // set mipmap setting back to its original value
- rasterizer->SetMipmapping(mipmapval);
- }
-
- // clean up some stuff
- if (ketsjiengine)
- {
- delete ketsjiengine;
- ketsjiengine = NULL;
- }
- if (kxsystem)
- {
- delete kxsystem;
- kxsystem = NULL;
- }
- if (networkdevice)
- {
- delete networkdevice;
- networkdevice = NULL;
- }
- if (keyboarddevice)
- {
- delete keyboarddevice;
- keyboarddevice = NULL;
- }
- if (mousedevice)
- {
- delete mousedevice;
- mousedevice = NULL;
- }
- if (rasterizer)
- {
- delete rasterizer;
- rasterizer = NULL;
- }
- if (canvas)
- {
- canvas->SetSwapInterval(previous_vsync); // Set the swap interval back
- delete canvas;
- canvas = NULL;
- }
-
- // stop all remaining playing sounds
- AUD_Device_stopAll(BKE_sound_get_device());
-
- } while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME);
-
- if (bfd) BLO_blendfiledata_free(bfd);
-
- BLI_strncpy(G.main->name, oldsce, sizeof(G.main->name));
-
-#ifdef WITH_PYTHON
- PyDict_Clear(pyGlobalDict);
- Py_DECREF(pyGlobalDict);
-
- // Release Python's GIL
- PyGILState_Release(gilstate);
-#endif
-
-}
diff --git a/source/gameengine/BlenderRoutines/BL_System.cpp b/source/gameengine/BlenderRoutines/BL_System.cpp
deleted file mode 100644
index 251182a07aa..00000000000
--- a/source/gameengine/BlenderRoutines/BL_System.cpp
+++ /dev/null
@@ -1,102 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- * Interface to the commandline arguments
- */
-
-/** \file gameengine/BlenderRoutines/BL_System.cpp
- * \ingroup blroutines
- */
-
-#include "CTR_Map.h"
-#include "STR_HashedString.h"
-#include "BL_System.h"
-
-struct SingletonSystem {
- CTR_Map<STR_HashedString,int> int_params;
- CTR_Map<STR_HashedString,float> float_params;
- CTR_Map<STR_HashedString,STR_String> string_params;
-};
-
-static SingletonSystem *_system_instance = NULL;
-
-SYS_SystemHandle SYS_GetSystem()
-{
- if (!_system_instance)
- _system_instance = new SingletonSystem();
-
- return (SYS_SystemHandle)_system_instance;
-}
-
-void SYS_DeleteSystem(SYS_SystemHandle sys)
-{
- if (_system_instance) {
- delete _system_instance;
- _system_instance = NULL;
- }
-}
-
-int SYS_GetCommandLineInt(SYS_SystemHandle sys, const char *paramname, int defaultvalue)
-{
- int *result = ((SingletonSystem *)sys)->int_params[paramname];
- if (result)
- return *result;
-
- return defaultvalue;
-}
-
-float SYS_GetCommandLineFloat(SYS_SystemHandle sys, const char *paramname, float defaultvalue)
-{
- float *result = ((SingletonSystem *)sys)->float_params[paramname];
- if (result)
- return *result;
-
- return defaultvalue;
-}
-
-const char *SYS_GetCommandLineString(SYS_SystemHandle sys, const char *paramname, const char *defaultvalue)
-{
- STR_String *result = ((SingletonSystem *)sys)->string_params[paramname];
- if (result)
- return *result;
-
- return defaultvalue;
-}
-
-void SYS_WriteCommandLineInt(SYS_SystemHandle sys, const char *paramname, int value)
-{
- ((SingletonSystem *)sys)->int_params.insert(paramname, value);
-}
-
-void SYS_WriteCommandLineFloat(SYS_SystemHandle sys, const char *paramname, float value)
-{
- ((SingletonSystem *)sys)->float_params.insert(paramname, value);
-}
-
-void SYS_WriteCommandLineString(SYS_SystemHandle sys, const char *paramname, const char *value)
-{
- ((SingletonSystem *)sys)->string_params.insert(paramname, value);
-}
-
diff --git a/source/gameengine/BlenderRoutines/BL_System.h b/source/gameengine/BlenderRoutines/BL_System.h
deleted file mode 100644
index b9f51393f44..00000000000
--- a/source/gameengine/BlenderRoutines/BL_System.h
+++ /dev/null
@@ -1,70 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- * System specific information / access.
- * Interface to the commandline arguments
- */
-
-/** \file gameengine/BlenderRoutines/BL_System.h
- * \ingroup blroutines
- */
-
-#ifndef __BL_SYSTEM_H__
-#define __BL_SYSTEM_H__
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* Game Engine command line parameters */
-
-typedef void* SYS_SystemHandle;
-
-extern SYS_SystemHandle SYS_GetSystem(void);
-extern void SYS_DeleteSystem(SYS_SystemHandle sys);
-
-extern int SYS_GetCommandLineInt(SYS_SystemHandle sys, const char *paramname, int defaultvalue);
-extern float SYS_GetCommandLineFloat(SYS_SystemHandle sys, const char *paramname, float defaultvalue);
-extern const char *SYS_GetCommandLineString(SYS_SystemHandle sys, const char *paramname, const char *defaultvalue);
-
-extern void SYS_WriteCommandLineInt(SYS_SystemHandle sys, const char *paramname, int value);
-extern void SYS_WriteCommandLineFloat(SYS_SystemHandle sys, const char *paramname, float value);
-extern void SYS_WriteCommandLineString(SYS_SystemHandle sys, const char *paramname, const char *value);
-
-/* Start game engine */
-
-struct bContext;
-struct ARegion;
-struct rcti;
-
-extern void StartKetsjiShell(struct bContext *C, struct ARegion *ar,
- struct rcti *cam_frame, int always_use_expand_framing);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __BL_SYSTEM_H__ */
-
diff --git a/source/gameengine/BlenderRoutines/CMakeLists.txt b/source/gameengine/BlenderRoutines/CMakeLists.txt
deleted file mode 100644
index 42293050753..00000000000
--- a/source/gameengine/BlenderRoutines/CMakeLists.txt
+++ /dev/null
@@ -1,78 +0,0 @@
-
-set(INC
- .
- ../Converter
- ../Expressions
- ../GameLogic
- ../Ketsji
- ../Network
- ../Network/LoopBackNetwork
- ../Physics/Bullet
- ../Physics/common
- ../Rasterizer
- ../Rasterizer/RAS_OpenGLRasterizer
- ../SceneGraph
- ../../blender
- ../../blender/blenfont
- ../../blender/blenkernel
- ../../blender/blenlib
- ../../blender/blenloader
- ../../blender/editors/include
- ../../blender/gpu
- ../../blender/imbuf
- ../../blender/makesdna
- ../../blender/makesrna
- ../../blender/windowmanager
- ../../../intern/container
- ../../../intern/glew-mx
- ../../../intern/guardedalloc
- ../../../intern/string
-)
-
-set(INC_SYS
- ../../../intern/moto/include
- ${PTHREADS_INCLUDE_DIRS}
- ${GLEW_INCLUDE_PATH}
- ${BOOST_INCLUDE_DIR}
-)
-
-set(SRC
- BL_KetsjiEmbedStart.cpp
- BL_System.cpp
- KX_BlenderCanvas.cpp
- KX_BlenderInputDevice.cpp
- KX_BlenderKeyboardDevice.cpp
- KX_BlenderMouseDevice.cpp
- KX_BlenderSystem.cpp
-
- BL_System.h
- KX_BlenderCanvas.h
- KX_BlenderInputDevice.h
- KX_BlenderKeyboardDevice.h
- KX_BlenderMouseDevice.h
- KX_BlenderSystem.h
-)
-
-add_definitions(${GL_DEFINITIONS})
-
-if(WITH_AUDASPACE)
- add_definitions(-DWITH_AUDASPACE)
-
- list(APPEND INC_SYS
- ${AUDASPACE_C_INCLUDE_DIRS}
- )
-endif()
-
-if(WITH_CODEC_FFMPEG)
- add_definitions(-DWITH_FFMPEG)
-endif()
-
-if(WITH_BULLET)
- list(APPEND INC_SYS
- ${BULLET_INCLUDE_DIRS}
- )
- add_definitions(-DWITH_BULLET)
-endif()
-
-
-blender_add_lib(ge_blen_routines "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
deleted file mode 100644
index 6fdc823ba1a..00000000000
--- a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
+++ /dev/null
@@ -1,352 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
- * \ingroup blroutines
- */
-
-#include "GPU_glew.h"
-
-#include "MEM_guardedalloc.h"
-
-#include "KX_BlenderCanvas.h"
-
-#include "DNA_screen_types.h"
-#include "DNA_scene_types.h"
-#include "DNA_windowmanager_types.h"
-
-#include "BKE_image.h"
-
-#include <assert.h>
-#include <iostream>
-
-extern "C" {
-#include "WM_api.h"
-#include "wm_cursors.h"
-#include "wm_window.h"
-}
-
-KX_BlenderCanvas::KX_BlenderCanvas(wmWindowManager *wm, wmWindow *win, RAS_Rect &rect, struct ARegion *ar) :
-m_wm(wm),
-m_win(win),
-m_frame_rect(rect)
-{
- // initialize area so that it's available for game logic on frame 1 (ImageViewport)
- m_area_rect = rect;
- // area boundaries needed for mouse coordinates in Letterbox framing mode
- m_area_left = ar->winrct.xmin;
- m_area_top = ar->winrct.ymax;
- m_frame = 1;
-
- glGetIntegerv(GL_VIEWPORT, (GLint *)m_viewport);
-}
-
-KX_BlenderCanvas::~KX_BlenderCanvas()
-{
-}
-
-void KX_BlenderCanvas::Init()
-{
- glDepthFunc(GL_LEQUAL);
-}
-
-
-void KX_BlenderCanvas::SwapBuffers()
-{
- wm_window_swap_buffers(m_win);
-}
-
-void KX_BlenderCanvas::SetSwapInterval(int interval)
-{
- wm_window_set_swap_interval(m_win, interval);
-}
-
-bool KX_BlenderCanvas::GetSwapInterval(int &intervalOut)
-{
- return wm_window_get_swap_interval(m_win, &intervalOut);
-}
-
-void KX_BlenderCanvas::GetDisplayDimensions(int &width, int &height)
-{
- wm_get_screensize(&width, &height);
-}
-
-void KX_BlenderCanvas::ResizeWindow(int width, int height)
-{
- // Not implemented for the embedded player
-}
-
-void KX_BlenderCanvas::SetFullScreen(bool enable)
-{
- // Not implemented for the embedded player
-}
-
-bool KX_BlenderCanvas::GetFullScreen()
-{
- // Not implemented for the embedded player
- return false;
-}
-
-bool KX_BlenderCanvas::BeginDraw()
-{
- // in case of multi-window we need to ensure we are drawing to the correct
- // window always, because it may change in window event handling
- wm_window_make_drawable(m_wm, m_win);
- return true;
-}
-
-
-void KX_BlenderCanvas::EndDraw()
-{
- // nothing needs to be done here
-}
-
-void KX_BlenderCanvas::BeginFrame()
-{
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LEQUAL);
-}
-
-
-void KX_BlenderCanvas::EndFrame()
-{
- glDisable(GL_FOG);
-}
-
-
-
-void KX_BlenderCanvas::ClearColor(float r,float g,float b,float a)
-{
- glClearColor(r,g,b,a);
-}
-
-
-
-void KX_BlenderCanvas::ClearBuffer(int type)
-{
- int ogltype = 0;
-
- if (type & RAS_ICanvas::COLOR_BUFFER )
- ogltype |= GL_COLOR_BUFFER_BIT;
-
- if (type & RAS_ICanvas::DEPTH_BUFFER )
- ogltype |= GL_DEPTH_BUFFER_BIT;
- glClear(ogltype);
-}
-
-int KX_BlenderCanvas::GetWidth(
-) const {
- return m_frame_rect.GetWidth();
-}
-
-int KX_BlenderCanvas::GetHeight(
-) const {
- return m_frame_rect.GetHeight();
-}
-
-int KX_BlenderCanvas::GetMouseX(int x)
-{
- int left = GetWindowArea().GetLeft();
- return x - (left - m_area_left);
-}
-
-int KX_BlenderCanvas::GetMouseY(int y)
-{
- int top = GetWindowArea().GetTop();
- return y - (m_area_top - top);
-}
-
-float KX_BlenderCanvas::GetMouseNormalizedX(int x)
-{
- int can_x = GetMouseX(x);
- return float(can_x)/this->GetWidth();
-}
-
-float KX_BlenderCanvas::GetMouseNormalizedY(int y)
-{
- int can_y = GetMouseY(y);
- return float(can_y)/this->GetHeight();
-}
-
-RAS_Rect &
-KX_BlenderCanvas::
-GetWindowArea(
-) {
- return m_area_rect;
-}
-
- void
-KX_BlenderCanvas::
-SetViewPort(
- int x1, int y1,
- int x2, int y2
-) {
- /* x1 and y1 are the min pixel coordinate (e.g. 0)
- * x2 and y2 are the max pixel coordinate
- * the width,height is calculated including both pixels
- * therefore: max - min + 1
- */
- int vp_width = (x2 - x1) + 1;
- int vp_height = (y2 - y1) + 1;
- int minx = m_frame_rect.GetLeft();
- int miny = m_frame_rect.GetBottom();
-
- m_area_rect.SetLeft(minx + x1);
- m_area_rect.SetBottom(miny + y1);
- m_area_rect.SetRight(minx + x2);
- m_area_rect.SetTop(miny + y2);
-
- m_viewport[0] = minx+x1;
- m_viewport[1] = miny+y1;
- m_viewport[2] = vp_width;
- m_viewport[3] = vp_height;
-
- glViewport(minx + x1, miny + y1, vp_width, vp_height);
- glScissor(minx + x1, miny + y1, vp_width, vp_height);
-}
-
- void
-KX_BlenderCanvas::
-UpdateViewPort(
- int x1, int y1,
- int x2, int y2
-) {
- m_viewport[0] = x1;
- m_viewport[1] = y1;
- m_viewport[2] = x2;
- m_viewport[3] = y2;
-}
-
- const int*
-KX_BlenderCanvas::
-GetViewPort() {
-#ifdef DEBUG
- // If we're in a debug build, we might as well make sure our values don't differ
- // from what the gpu thinks we have. This could lead to nasty, hard to find bugs.
- int viewport[4];
- glGetIntegerv(GL_VIEWPORT, viewport);
- assert(viewport[0] == m_viewport[0]);
- assert(viewport[1] == m_viewport[1]);
- assert(viewport[2] == m_viewport[2]);
- assert(viewport[3] == m_viewport[3]);
-#endif
-
- return m_viewport;
-}
-
-void KX_BlenderCanvas::SetMouseState(RAS_MouseState mousestate)
-{
- m_mousestate = mousestate;
-
- switch (mousestate)
- {
- case MOUSE_INVISIBLE:
- {
- WM_cursor_set(m_win, CURSOR_NONE);
- break;
- }
- case MOUSE_WAIT:
- {
- WM_cursor_set(m_win, CURSOR_WAIT);
- break;
- }
- case MOUSE_NORMAL:
- {
- WM_cursor_set(m_win, CURSOR_STD);
- break;
- }
- default:
- {
- }
- }
-}
-
-
-
-// (0,0) is top left, (width,height) is bottom right
-void KX_BlenderCanvas::SetMousePosition(int x,int y)
-{
- int winX = m_frame_rect.GetLeft();
- int winY = m_frame_rect.GetBottom();
- int winH = m_frame_rect.GetHeight();
-
- WM_cursor_warp(m_win, winX + x, winY + (winH-y));
-}
-
-
-/* get shot from frontbuffer sort of a copy from screendump.c */
-static unsigned int *screenshot(ScrArea *curarea, int *dumpsx, int *dumpsy)
-{
- int x=0, y=0;
- unsigned int *dumprect= NULL;
-
- x= curarea->totrct.xmin;
- y= curarea->totrct.ymin;
- *dumpsx= curarea->totrct.xmax-x;
- *dumpsy= curarea->totrct.ymax-y;
-
- if (*dumpsx && *dumpsy) {
-
- dumprect= (unsigned int *)MEM_mallocN(sizeof(int) * (*dumpsx) * (*dumpsy), "dumprect");
- glReadBuffer(GL_FRONT);
- glReadPixels(x, y, *dumpsx, *dumpsy, GL_RGBA, GL_UNSIGNED_BYTE, dumprect);
- glFinish();
- glReadBuffer(GL_BACK);
- }
-
- return dumprect;
-}
-
-void KX_BlenderCanvas::MakeScreenShot(const char *filename)
-{
- ScrArea area_dummy= {0};
- unsigned int *dumprect;
- int dumpsx, dumpsy;
-
- area_dummy.totrct.xmin = m_frame_rect.GetLeft();
- area_dummy.totrct.xmax = m_frame_rect.GetRight();
- area_dummy.totrct.ymin = m_frame_rect.GetBottom();
- area_dummy.totrct.ymax = m_frame_rect.GetTop();
-
- dumprect = screenshot(&area_dummy, &dumpsx, &dumpsy);
- if (!dumprect) {
- std::cerr << "KX_BlenderCanvas: Unable to take screenshot!" << std::endl;
- return;
- }
-
- /* initialize image file format data */
- Scene *scene = WM_window_get_active_scene(m_win);
- ImageFormatData *im_format = (ImageFormatData *)MEM_mallocN(sizeof(ImageFormatData), "im_format");
-
- if (scene)
- *im_format = scene->r.im_format;
- else
- BKE_imformat_defaults(im_format);
-
- /* save_screenshot() frees dumprect and im_format */
- save_screenshot(filename, dumpsx, dumpsy, dumprect, im_format);
-}
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
deleted file mode 100644
index 6f408f86551..00000000000
--- a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
+++ /dev/null
@@ -1,222 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file KX_BlenderCanvas.h
- * \ingroup blroutines
- */
-
-#ifndef __KX_BLENDERCANVAS_H__
-#define __KX_BLENDERCANVAS_H__
-
-#ifdef WIN32
-#include <windows.h>
-#endif
-
-#include "RAS_ICanvas.h"
-#include "RAS_Rect.h"
-
-#ifdef WITH_CXX_GUARDEDALLOC
-#include "MEM_guardedalloc.h"
-#endif
-
-struct ARegion;
-struct wmWindow;
-struct wmWindowManager;
-
-/**
- * 2D Blender device context abstraction.
- * The connection from 3d rendercontext to 2d Blender surface embedding.
- */
-
-class KX_BlenderCanvas : public RAS_ICanvas
-{
-private:
- /**
- * Rect that defines the area used for rendering,
- * relative to the context */
- RAS_Rect m_displayarea;
- int m_viewport[4];
-
-public:
- /* Construct a new canvas.
- *
- * \param area The Blender ARegion to run the game within.
- */
- KX_BlenderCanvas(struct wmWindowManager *wm, struct wmWindow* win, RAS_Rect &rect, struct ARegion* ar);
- ~KX_BlenderCanvas();
-
- void
- Init(
- );
-
- void
- SwapBuffers(
- );
-
- void
- SetSwapInterval(
- int interval
- );
-
- bool
- GetSwapInterval(
- int &intervalOut
- );
-
- void GetDisplayDimensions(int &width, int &height);
-
- void
- ResizeWindow(
- int width,
- int height
- );
-
- void
- SetFullScreen(
- bool enable
- );
-
- bool
- GetFullScreen();
-
- void
- BeginFrame(
- );
-
- void
- EndFrame(
- );
-
- void
- ClearColor(
- float r,
- float g,
- float b,
- float a
- );
-
- void
- ClearBuffer(
- int type
- );
-
- int
- GetWidth(
- ) const;
-
- int
- GetHeight(
- ) const;
-
- int
- GetMouseX(int x
- );
-
- int
- GetMouseY(int y
- );
-
- float
- GetMouseNormalizedX(int x
- );
-
- float
- GetMouseNormalizedY(int y
- );
-
- const
- RAS_Rect &
- GetDisplayArea(
- ) const {
- return m_displayarea;
- };
-
- void
- SetDisplayArea(RAS_Rect *rect
- ) {
- m_displayarea= *rect;
- };
-
- RAS_Rect &
- GetWindowArea(
- );
-
- void
- SetViewPort(
- int x1, int y1,
- int x2, int y2
- );
-
- void
- UpdateViewPort(
- int x1, int y1,
- int x2, int y2
- );
-
- const int*
- GetViewPort();
-
- void
- SetMouseState(
- RAS_MouseState mousestate
- );
-
- void
- SetMousePosition(
- int x,
- int y
- );
-
- void
- MakeScreenShot(
- const char* filename
- );
-
- bool
- BeginDraw(
- );
-
- void
- EndDraw(
- );
-
-private:
- /** Blender area the game engine is running within */
- struct wmWindowManager *m_wm;
- struct wmWindow* m_win;
- RAS_Rect m_frame_rect;
- RAS_Rect m_area_rect;
- int m_area_left;
- int m_area_top;
-
-
-#ifdef WITH_CXX_GUARDEDALLOC
- MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_BlenderCanvas")
-#endif
-};
-
-#endif /* __KX_BLENDERCANVAS_H__ */
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.cpp b/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.cpp
deleted file mode 100644
index 8d224051df4..00000000000
--- a/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.cpp
+++ /dev/null
@@ -1,33 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file gameengine/BlenderRoutines/KX_BlenderInputDevice.cpp
- * \ingroup blroutines
- */
-
-#include "KX_BlenderInputDevice.h"
-
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h b/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h
deleted file mode 100644
index a936f328545..00000000000
--- a/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h
+++ /dev/null
@@ -1,80 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file KX_BlenderInputDevice.h
- * \ingroup blroutines
- */
-
-#ifndef __KX_BLENDERINPUTDEVICE_H__
-#define __KX_BLENDERINPUTDEVICE_H__
-
-#ifdef _MSC_VER
-# pragma warning(disable:4786) // shut off 255 char limit debug template warning
-#endif
-
-#include <map>
-
-#include "wm_event_types.h"
-#include "WM_types.h"
-#include "SCA_IInputDevice.h"
-#include "BL_BlenderDataConversion.h"
-
-#ifdef WITH_CXX_GUARDEDALLOC
-#include "MEM_guardedalloc.h"
-#endif
-
-/**
- * Base Class for Blender specific inputdevices.
- * Blender specific inputdevices are used when the gameengine is running in embedded mode instead of standalone mode.
- */
-class BL_BlenderInputDevice : public SCA_IInputDevice
-{
-public:
- BL_BlenderInputDevice()
- {
- }
-
- virtual ~BL_BlenderInputDevice()
- {
-
- }
-
- KX_EnumInputs ToNative(unsigned short incode) {
- return ConvertKeyCode(incode);
- }
-
- virtual bool IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode)=0;
- // virtual const SCA_InputEvent& GetEventValue(SCA_IInputDevice::KX_EnumInputs inputcode)=0;
- virtual bool ConvertBlenderEvent(unsigned short incode, short val, unsigned int unicode)=0;
-
-
-#ifdef WITH_CXX_GUARDEDALLOC
- MEM_CXX_CLASS_ALLOC_FUNCS("GE:BL_BlenderInputDevice")
-#endif
-};
-
-#endif /* __KX_BLENDERINPUTDEVICE_H__ */
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp b/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp
deleted file mode 100644
index ea78d2d389e..00000000000
--- a/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp
+++ /dev/null
@@ -1,169 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp
- * \ingroup blroutines
- */
-
-
-#ifdef _MSC_VER
- /* annoying warnings about truncated STL debug info */
-# pragma warning (disable:4786)
-#endif
-
-#include "KX_BlenderKeyboardDevice.h"
-#include "KX_KetsjiEngine.h"
-
-KX_BlenderKeyboardDevice::KX_BlenderKeyboardDevice()
- : m_hookesc(false)
-{
-
-}
-KX_BlenderKeyboardDevice::~KX_BlenderKeyboardDevice()
-{
-
-}
-
-/**
- * IsPressed gives boolean information about keyboard status, true if pressed, false if not
- */
-
-bool KX_BlenderKeyboardDevice::IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode)
-{
- const SCA_InputEvent & inevent = m_eventStatusTables[m_currentTable][inputcode];
- bool pressed = (inevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED ||
- inevent.m_status == SCA_InputEvent::KX_ACTIVE);
- return pressed;
-}
-/*const SCA_InputEvent& KX_BlenderKeyboardDevice::GetEventValue(SCA_IInputDevice::KX_EnumInputs inputcode)
-{
- return m_eventStatusTables[m_currentTable][inputcode];
-}
-*/
-/**
- * NextFrame toggles currentTable with previousTable,
- * and copy relevant event information from previous to current
- * (pressed keys need to be remembered)
- */
-void KX_BlenderKeyboardDevice::NextFrame()
-{
- SCA_IInputDevice::NextFrame();
-
- // now convert justpressed keyevents into regular (active) keyevents
- int previousTable = 1-m_currentTable;
- for (int keyevent= KX_BEGINKEY; keyevent<= KX_ENDKEY;keyevent++)
- {
- SCA_InputEvent& oldevent = m_eventStatusTables[previousTable][keyevent];
- if (oldevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED ||
- oldevent.m_status == SCA_InputEvent::KX_ACTIVE )
- {
- m_eventStatusTables[m_currentTable][keyevent] = oldevent;
- m_eventStatusTables[m_currentTable][keyevent].m_status = SCA_InputEvent::KX_ACTIVE;
- }
- }
-}
-
-/**
- * ConvertBlenderEvent translates blender keyboard events into ketsji kbd events
- * extra event information is stored, like ramp-mode (just released/pressed)
-*/
-bool KX_BlenderKeyboardDevice::ConvertBlenderEvent(unsigned short incode, short val, unsigned int unicode)
-{
- bool result = false;
-
- // convert event
- KX_EnumInputs kxevent = this->ToNative(incode);
-
- // only process it, if it's a key
- if (kxevent >= KX_BEGINKEY && kxevent <= KX_ENDKEY)
- {
- int previousTable = 1-m_currentTable;
-
- if (val == KM_PRESS || val == KM_DBL_CLICK)
- {
- if (kxevent == KX_KetsjiEngine::GetExitKey() && val != 0 && !m_hookesc)
- result = true;
- if (kxevent == KX_PAUSEKEY && val && (IsPressed(KX_LEFTCTRLKEY) || IsPressed(KX_RIGHTCTRLKEY)))
- result = true;
-
- // todo: convert val ??
- m_eventStatusTables[m_currentTable][kxevent].m_eventval = val ; //???
- m_eventStatusTables[m_currentTable][kxevent].m_unicode = unicode;
-
- switch (m_eventStatusTables[previousTable][kxevent].m_status)
- {
- case SCA_InputEvent::KX_JUSTACTIVATED:
- {
- m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_ACTIVE;
- break;
- }
- case SCA_InputEvent::KX_ACTIVE:
-
- {
- m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_ACTIVE;
- break;
- }
- case SCA_InputEvent::KX_NO_INPUTSTATUS:
- {
- m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED;
- break;
- }
- default:
- {
- m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED;
- }
- }
-
- } else if (val == KM_RELEASE)
- {
- // blender eventval == 0
- switch (m_eventStatusTables[previousTable][kxevent].m_status)
- {
- case SCA_InputEvent::KX_JUSTACTIVATED:
- {
- m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTRELEASED;
- break;
- }
- case SCA_InputEvent::KX_ACTIVE:
- {
- m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTRELEASED;
- break;
- }
- default:
- {
- m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_NO_INPUTSTATUS;
- }
- }
- }
- }
- return result;
-}
-
-void KX_BlenderKeyboardDevice::HookEscape()
-{
- m_hookesc = true;
-}
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.h b/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.h
deleted file mode 100644
index 10a5b00937d..00000000000
--- a/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.h
+++ /dev/null
@@ -1,62 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file KX_BlenderKeyboardDevice.h
- * \ingroup blroutines
- */
-
-#ifndef __KX_BLENDERKEYBOARDDEVICE_H__
-#define __KX_BLENDERKEYBOARDDEVICE_H__
-
-#include "KX_BlenderInputDevice.h"
-
-#ifdef WITH_CXX_GUARDEDALLOC
-#include "MEM_guardedalloc.h"
-#endif
-
-class KX_BlenderKeyboardDevice : public BL_BlenderInputDevice
-{
- bool m_hookesc;
-public:
- KX_BlenderKeyboardDevice();
- virtual ~KX_BlenderKeyboardDevice();
-
- virtual bool IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode);
-// virtual const SCA_InputEvent& GetEventValue(SCA_IInputDevice::KX_EnumInputs inputcode);
- virtual bool ConvertBlenderEvent(unsigned short incode, short val, unsigned int unicode);
- virtual void NextFrame();
- virtual void HookEscape();
-private:
- /* short m_exit_key; */ /* UNUSED */
-
-
-#ifdef WITH_CXX_GUARDEDALLOC
- MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_BlenderKeyboardDevice")
-#endif
-};
-
-#endif /* __KX_BLENDERKEYBOARDDEVICE_H__ */
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp b/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp
deleted file mode 100644
index 9df06e83b92..00000000000
--- a/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp
+++ /dev/null
@@ -1,192 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp
- * \ingroup blroutines
- */
-
-#ifdef _MSC_VER
- /* annoying warnings about truncated STL debug info */
-# pragma warning (disable:4786)
-#endif
-
-#include "KX_BlenderMouseDevice.h"
-
-KX_BlenderMouseDevice::KX_BlenderMouseDevice()
-{
-
-}
-KX_BlenderMouseDevice::~KX_BlenderMouseDevice()
-{
-
-}
-
-/**
- * IsPressed gives boolean information about mouse status, true if pressed, false if not
- */
-
-bool KX_BlenderMouseDevice::IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode)
-{
- const SCA_InputEvent & inevent = m_eventStatusTables[m_currentTable][inputcode];
- bool pressed = (inevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED ||
- inevent.m_status == SCA_InputEvent::KX_ACTIVE);
- return pressed;
-}
-/*const SCA_InputEvent& KX_BlenderMouseDevice::GetEventValue(SCA_IInputDevice::KX_EnumInputs inputcode)
-{
- return m_eventStatusTables[m_currentTable][inputcode];
-}
-*/
-
-/**
- * NextFrame toggles currentTable with previousTable,
- * and copy relevant event information from previous to current
- * (pressed keys need to be remembered)
- */
-void KX_BlenderMouseDevice::NextFrame()
-{
- SCA_IInputDevice::NextFrame();
-
- // now convert justpressed keyevents into regular (active) keyevents
- int previousTable = 1-m_currentTable;
- for (int mouseevent= KX_BEGINMOUSE; mouseevent< KX_ENDMOUSEBUTTONS;mouseevent++)
- {
- SCA_InputEvent& oldevent = m_eventStatusTables[previousTable][mouseevent];
- if (oldevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED ||
- oldevent.m_status == SCA_InputEvent::KX_ACTIVE )
- {
- m_eventStatusTables[m_currentTable][mouseevent] = oldevent;
- m_eventStatusTables[m_currentTable][mouseevent].m_status = SCA_InputEvent::KX_ACTIVE;
- }
- }
- for (int mousemove= KX_ENDMOUSEBUTTONS; mousemove< KX_ENDMOUSE;mousemove++)
- {
- SCA_InputEvent& oldevent = m_eventStatusTables[previousTable][mousemove];
- m_eventStatusTables[m_currentTable][mousemove] = oldevent;
- if (oldevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED ||
- oldevent.m_status == SCA_InputEvent::KX_ACTIVE )
- {
-
- m_eventStatusTables[m_currentTable][mousemove].m_status = SCA_InputEvent::KX_JUSTRELEASED;
- } else
- {
- if (oldevent.m_status == SCA_InputEvent::KX_JUSTRELEASED)
- {
-
- m_eventStatusTables[m_currentTable][mousemove].m_status = SCA_InputEvent::KX_NO_INPUTSTATUS;
- }
- }
- }
-}
-
-
-/**
- * ConvertBlenderEvent translates blender mouse events into ketsji kbd events
- * extra event information is stored, like ramp-mode (just released/pressed)
- */
-bool KX_BlenderMouseDevice::ConvertBlenderEvent(unsigned short incode, short val, unsigned int unicode)
-{
- bool result = false;
-
- // convert event
- KX_EnumInputs kxevent = this->ToNative(incode);
- int previousTable = 1-m_currentTable;
-
- // only process it, if it's a key
- if (kxevent > KX_BEGINMOUSE && kxevent < KX_ENDMOUSEBUTTONS)
- {
- if (val == KM_PRESS || val == KM_DBL_CLICK)
- {
- m_eventStatusTables[m_currentTable][kxevent].m_eventval = val ; //???
-
- switch (m_eventStatusTables[previousTable][kxevent].m_status)
- {
-
- case SCA_InputEvent::KX_ACTIVE:
- case SCA_InputEvent::KX_JUSTACTIVATED:
- {
- m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_ACTIVE;
- break;
- }
- case SCA_InputEvent::KX_JUSTRELEASED:
- {
- m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED;
- break;
- }
- default:
- {
- m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED;
- }
- }
-
- } else if (val == KM_RELEASE)
- {
- // blender eventval == 0
- switch (m_eventStatusTables[previousTable][kxevent].m_status)
- {
- case SCA_InputEvent::KX_JUSTACTIVATED:
- case SCA_InputEvent::KX_ACTIVE:
- {
- m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTRELEASED;
- break;
- }
- default:
- {
- m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_NO_INPUTSTATUS;
- }
- }
- }
- }
-
- if (kxevent > KX_ENDMOUSEBUTTONS && kxevent < KX_ENDMOUSE)
- {
- m_eventStatusTables[m_currentTable][kxevent].m_eventval = val ; //remember mouse position
-
- switch (m_eventStatusTables[previousTable][kxevent].m_status)
- {
-
- case SCA_InputEvent::KX_ACTIVE:
- case SCA_InputEvent::KX_JUSTACTIVATED:
- {
- m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_ACTIVE;
- break;
- }
- case SCA_InputEvent::KX_JUSTRELEASED:
- {
- m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_ACTIVE;
- break;
- }
- default:
- {
- m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED;
- }
- }
- }
-
-
- return result;
-}
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.h b/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.h
deleted file mode 100644
index 04b78aff05c..00000000000
--- a/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.h
+++ /dev/null
@@ -1,58 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file KX_BlenderMouseDevice.h
- * \ingroup blroutines
- */
-
-#ifndef __KX_BLENDERMOUSEDEVICE_H__
-#define __KX_BLENDERMOUSEDEVICE_H__
-
-#include "KX_BlenderInputDevice.h"
-
-#ifdef WITH_CXX_GUARDEDALLOC
-#include "MEM_guardedalloc.h"
-#endif
-
-class KX_BlenderMouseDevice : public BL_BlenderInputDevice
-{
-public:
- KX_BlenderMouseDevice();
- virtual ~KX_BlenderMouseDevice();
-
- virtual bool IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode);
-// virtual const SCA_InputEvent& GetEventValue(SCA_IInputDevice::KX_EnumInputs inputcode);
- virtual bool ConvertBlenderEvent(unsigned short incode, short val, unsigned int unicode);
- virtual void NextFrame();
-
-
-#ifdef WITH_CXX_GUARDEDALLOC
- MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_BlenderMouseDevice")
-#endif
-};
-
-#endif /* __KX_BLENDERMOUSEDEVICE_H__ */
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderSystem.cpp b/source/gameengine/BlenderRoutines/KX_BlenderSystem.cpp
deleted file mode 100644
index 0582e79d269..00000000000
--- a/source/gameengine/BlenderRoutines/KX_BlenderSystem.cpp
+++ /dev/null
@@ -1,59 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file gameengine/BlenderRoutines/KX_BlenderSystem.cpp
- * \ingroup blroutines
- */
-
-
-#include "KX_ISystem.h"
-
-#ifdef _MSC_VER
-# pragma warning (disable:4786)
-#endif
-
-#ifdef WIN32
-#include <windows.h>
-#endif
-
-#include <iostream>
-#include <stdio.h>
-#include "KX_BlenderInputDevice.h"
-#include "KX_BlenderSystem.h"
-
-#include "PIL_time.h"
-
-KX_BlenderSystem::KX_BlenderSystem()
-: KX_ISystem()
-{
- m_starttime = PIL_check_seconds_timer();
-}
-
-double KX_BlenderSystem::GetTimeInSeconds()
-{
- return PIL_check_seconds_timer() - m_starttime;
-}
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderSystem.h b/source/gameengine/BlenderRoutines/KX_BlenderSystem.h
deleted file mode 100644
index 0867ef2421f..00000000000
--- a/source/gameengine/BlenderRoutines/KX_BlenderSystem.h
+++ /dev/null
@@ -1,56 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file KX_BlenderSystem.h
- * \ingroup blroutines
- * \brief Blender System embedding. Needed when gameengine runs embedded within Blender.
- */
-
-#ifndef __KX_BLENDERSYSTEM_H__
-#define __KX_BLENDERSYSTEM_H__
-
-#include "KX_ISystem.h"
-
-#ifdef WITH_CXX_GUARDEDALLOC
-#include "MEM_guardedalloc.h"
-#endif
-
-class KX_BlenderSystem : public KX_ISystem
-{
- double m_starttime;
-
-public:
- KX_BlenderSystem();
- virtual ~KX_BlenderSystem() {}
- virtual double GetTimeInSeconds();
-
-#ifdef WITH_CXX_GUARDEDALLOC
- MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_BlenderSystem")
-#endif
-};
-
-#endif /* __KX_BLENDERSYSTEM_H__ */