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authorJörg Müller <nexyon@gmail.com>2017-08-18 09:24:12 +0300
committerJörg Müller <nexyon@gmail.com>2017-08-18 09:24:12 +0300
commit986267300ba42a5c99d2802cd701803dd558e389 (patch)
tree9bf6a84f8e3ebb8d01e5617b1cccfd2693cc1345 /source/gameengine/BlenderRoutines
parentd0dad0260434c4420fa9756264c1cc5e745e5ec9 (diff)
Audaspace: Moving audaspace 1.3 into extern.
Deleting the old internal audaspace. Major changes from there are: - The whole library was refactored to use C++11. - Many stability and performance improvements. - Major Python API refactor: - Most requested: Play self generated sounds using numpy arrays. - For games: Sound list, random sounds and dynamic music. - Writing sounds to files. - Sequencing API. - Opening sound devices, eg. Jack. - Ability to choose different OpenAL devices in the user settings.
Diffstat (limited to 'source/gameengine/BlenderRoutines')
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp2
-rw-r--r--source/gameengine/BlenderRoutines/CMakeLists.txt2
2 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index 99f3d0639f3..4e8f0eba9b7 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -101,7 +101,7 @@ typedef void * wmUIHandlerRemoveFunc;
}
#ifdef WITH_AUDASPACE
-# include AUD_DEVICE_H
+# include <AUD_Device.h>
#endif
static BlendFileData *load_game_data(const char *filename)
diff --git a/source/gameengine/BlenderRoutines/CMakeLists.txt b/source/gameengine/BlenderRoutines/CMakeLists.txt
index aaeb2e10462..42293050753 100644
--- a/source/gameengine/BlenderRoutines/CMakeLists.txt
+++ b/source/gameengine/BlenderRoutines/CMakeLists.txt
@@ -56,7 +56,7 @@ set(SRC
add_definitions(${GL_DEFINITIONS})
if(WITH_AUDASPACE)
- add_definitions(${AUDASPACE_DEFINITIONS})
+ add_definitions(-DWITH_AUDASPACE)
list(APPEND INC_SYS
${AUDASPACE_C_INCLUDE_DIRS}