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author | Campbell Barton <ideasman42@gmail.com> | 2012-08-12 02:12:32 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-08-12 02:12:32 +0400 |
commit | b96c6220157807cbfa3568031d5ab688280fe1d6 (patch) | |
tree | b357c12ac0d629577a7711769dcec4f410293ee4 /source/gameengine/BlenderRoutines | |
parent | c567cf3fab5b962a4166ef44f45c80941021b60d (diff) |
style cleanup
Diffstat (limited to 'source/gameengine/BlenderRoutines')
-rw-r--r-- | source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp index 1266250e942..c4daecc9958 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp +++ b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp @@ -196,7 +196,7 @@ void KX_BlenderRenderTools::applyTransform(RAS_IRasterizer* rasty,double* oglmat //page 360/361 3D Game Engine Design, David Eberly for a discussion // on screen aligned and axis aligned billboards // assumed is that the preprocessor transformed all billboard polygons - // so that their normal points into the positive x direction (1.0 , 0.0 , 0.0) + // so that their normal points into the positive x direction (1.0, 0.0, 0.0) // when new parenting for objects is done, this rotation // will be moved into the object |